ScummVM API documentation
soundfx.h
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1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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15  * GNU General Public License for more details.
16  *
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19  *
20  */
21 
28 #ifndef AUDIO_MODS_SOUNDFX_H
29 #define AUDIO_MODS_SOUNDFX_H
30 
31 namespace Common {
32 class SeekableReadStream;
33 }
34 
35 namespace Audio {
36 
37 class AudioStream;
38 
39 typedef byte *(*LoadSoundFxInstrumentCallback)(const char *name, uint32 *size);
40 
41 /*
42  * Factory function for SoundFX modules. Reads all data from the
43  * given data stream and creates an AudioStream from this (no references to the
44  * stream object is kept). If loadCb is non 0, then instruments are loaded using
45  * it, buffers returned are free'd at the end of playback.
46  */
47 AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate = 44100, bool stereo = true, bool repeat = true, int periodScaleDivisor = 1);
48 
49 } // End of namespace Audio
50 
51 #endif
Definition: stream.h:745
Definition: algorithm.h:29
Definition: system.h:38