ScummVM API documentation
soundfx.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AUDIO_MODS_SOUNDFX_H
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#define AUDIO_MODS_SOUNDFX_H
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namespace
Common
{
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class
SeekableReadStream;
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}
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namespace
Audio
{
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class
AudioStream;
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typedef
byte *(*LoadSoundFxInstrumentCallback)(
const
char
*name, uint32 *size);
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/*
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* Factory function for SoundFX modules. Reads all data from the
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* given data stream and creates an AudioStream from this (no references to the
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* stream object is kept). If loadCb is non 0, then instruments are loaded using
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* it, buffers returned are free'd at the end of playback.
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*/
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AudioStream *makeSoundFxStream(
Common::SeekableReadStream
*data, LoadSoundFxInstrumentCallback loadCb,
int
rate = 44100,
bool
stereo =
true
,
bool
repeat =
true
,
int
periodScaleDivisor = 1);
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}
// End of namespace Audio
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#endif
Common::SeekableReadStream
Definition:
stream.h:745
Common
Definition:
algorithm.h:29
Audio
Definition:
system.h:38
audio
mods
soundfx.h
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