ScummVM API documentation
soundfx.h
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1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
28#ifndef AUDIO_MODS_SOUNDFX_H
29#define AUDIO_MODS_SOUNDFX_H
30
31namespace Common {
32class SeekableReadStream;
33}
34
35namespace Audio {
36
37class AudioStream;
38
39typedef byte *(*LoadSoundFxInstrumentCallback)(const char *name, uint32 *size);
40
41/*
42 * Factory function for SoundFX modules. Reads all data from the
43 * given data stream and creates an AudioStream from this (no references to the
44 * stream object is kept). If loadCb is non 0, then instruments are loaded using
45 * it, buffers returned are free'd at the end of playback.
46 */
47AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate = 44100, bool stereo = true, bool repeat = true, int periodScaleDivisor = 1);
48
49} // End of namespace Audio
50
51#endif
Definition: stream.h:745
Definition: system.h:39
Definition: algorithm.h:29