ScummVM API documentation
sprite.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  * $URL: https://scummvm-startrek.googlecode.com/svn/trunk/graphics.h $
21  * $Id: graphics.h 2 2009-09-12 20:13:40Z clone2727 $
22  *
23  */
24 
25 #ifndef STARTREK_SPRITE_H
26 #define STARTREK_SPRITE_H
27 
28 #include "startrek/bitmap.h"
29 
30 #include "common/ptr.h"
31 #include "common/rect.h"
32 #include "common/serializer.h"
33 #include "common/stream.h"
34 
35 using Common::SharedPtr;
36 
37 namespace StarTrek {
38 
39 
40 // Note: Rects in Star Trek are considered to have their bottom-right pixel contained in
41 // the rectangle, but ScummVM rects are not. Functions from Trek have been adapted to use
42 // ScummVM's rect format. Be wary of off-by-1 errors...
43 
45 public:
46  Common::Point pos;
47  uint16 drawPriority;
48  uint16 drawPriority2; // If two sprites' drawPriorities are equal, this is checked.
49  Common::String field8;
50  Bitmap *bitmap;
51  uint16 drawMode;
52  uint16 textColor;
53  bool bitmapChanged;
54  bool rect2Valid;
55  bool isOnScreen;
56  bool field16; // When set, sprite isn't drawn next refresh? (Gets reset to 0 after)
57  Common::Rect lastDrawRect; // Rect encompassing the sprite last time it was drawn
58  Common::Rect drawRect; // Rect encompassing the sprite currently
59  Common::Rect rectangle2;
60  int16 drawX, drawY;
61 
62  Sprite();
63  virtual ~Sprite();
64 
65  void setBitmap(Bitmap *b);
66  void setBitmap(Common::MemoryReadStreamEndian *stream);
67  void setXYAndPriority(int16 x, int16 y, int16 priority);
68  void dontDrawNextFrame();
69 
74 
76  void saveLoadWithSerializer(Common::Serializer &ser) override;
77 };
78 
79 } // End of namespace StarTrek
80 
81 #endif
Definition: str.h:59
Definition: rect.h:144
Definition: serializer.h:79
Definition: memstream.h:103
Definition: sprite.h:44
Definition: bitmap.h:31
void saveLoadWithSerializer(Common::Serializer &ser) override
NOTE: even after calling this, "bitmap" must be reloaded by the caller.
Definition: rect.h:45
Definition: action.h:27
Definition: serializer.h:308
Definition: ptr.h:159
Common::Rect getRect()