ScummVM API documentation
sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AVALANCHE_SOUND_H
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#define AVALANCHE_SOUND_H
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#include "audio/mixer.h"
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namespace
Audio
{
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class
PCSpeaker;
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}
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namespace
Avalanche
{
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class
SoundHandler
{
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public
:
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bool
_soundFl;
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SoundHandler
(
AvalancheEngine
*vm);
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~
SoundHandler
();
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void
toggleSound();
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void
playNote(
int
freq,
int
length);
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void
click();
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void
blip();
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void
syncVolume();
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void
stopSound();
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private
:
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AvalancheEngine
*_vm;
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Audio::PCSpeaker
*_speakerStream;
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Audio::SoundHandle
_speakerHandle;
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};
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}
// End of namespace Avalanche
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#endif // AVALANCHE_SOUND_H
Avalanche
Definition:
animation.h:32
Avalanche::SoundHandler
Definition:
sound.h:33
Avalanche::AvalancheEngine
Definition:
avalanche.h:74
Audio::SoundHandle
Definition:
mixer.h:49
Audio::PCSpeaker
Definition:
pcspk.h:31
Audio
Definition:
system.h:38
engines
avalanche
sound.h
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