ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AVALANCHE_SOUND_H
23 #define AVALANCHE_SOUND_H
24 
25 #include "audio/mixer.h"
26 
27 namespace Audio {
28 class PCSpeaker;
29 }
30 
31 namespace Avalanche {
32 
33 class SoundHandler {
34 public:
35  bool _soundFl;
36 
38  ~SoundHandler();
39 
40  void toggleSound();
41  void playNote(int freq, int length);
42  void click();
43  void blip();
44  void syncVolume();
45  void stopSound();
46 
47 private:
48  AvalancheEngine *_vm;
49  Audio::PCSpeaker *_speakerStream;
50  Audio::SoundHandle _speakerHandle;
51 };
52 
53 } // End of namespace Avalanche
54 
55 #endif // AVALANCHE_SOUND_H
Definition: animation.h:32
Definition: sound.h:33
Definition: avalanche.h:74
Definition: mixer.h:49
Definition: pcspk.h:31
Definition: system.h:38