add_cell_set(const qdInventoryCellSet &set) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
add_trigger_reference() | QDEngine::qdNamedObject | inline |
additional_cells() const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
cell_index(const qdGameObjectAnimated *obj) const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
cell_position(int cell_idx) const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
check_flag(int fl) const | QDEngine::qdNamedObject | inline |
clear_flags() | QDEngine::qdNamedObject | inline |
clear_trigger_references() | QDEngine::qdNamedObject | inline |
debug_log() const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
drop_flag(int fl) | QDEngine::qdNamedObject | inline |
flags() const | QDEngine::qdNamedObject | inline |
free_resources() (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
get_cell_set(int id=0) const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
get_object(const Vect2s &pos) const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
init(const qdInventoryCellTypeVector &tp) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
INV_DEFAULT_SHADOW_ALPHA enum value (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
INV_DEFAULT_SHADOW_COLOR enum value (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
INV_DONT_OPEN_AFTER_TAKE enum value | QDEngine::qdInventory | |
INV_ENABLE_RIGHT_CLICK enum value | QDEngine::qdInventory | |
INV_PUT_OBJECT_AFTER_CLICK enum value | QDEngine::qdInventory | |
INV_TAKE_TO_MOUSE enum value | QDEngine::qdInventory | |
INV_VISIBLE_WHEN_INACTIVE enum value | QDEngine::qdInventory | |
is_in_triggers() const | QDEngine::qdNamedObject | inline |
is_object_in_list(const qdGameObjectAnimated *p) const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
load_data(Common::SeekableReadStream &fh, int save_version) | QDEngine::qdInventory | virtual |
load_resources() (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
load_script(const xml::tag *p) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
name() const | QDEngine::qdNamedObjectBase | inline |
named_object_type() const | QDEngine::qdInventory | inlinevirtual |
objects_quant(float dt) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
owner() const | QDEngine::qdNamedObject | inline |
owner(qdNamedObjectType tp) const | QDEngine::qdNamedObject | |
post_redraw() (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
pre_redraw() const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
put_object(qdGameObjectAnimated *p) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
put_object(qdGameObjectAnimated *p, const Vect2s &pos) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
qdInventory() (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
redraw(int offs_x=0, int offs_y=0, bool inactive_mode=false) const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
remove_cell_set(int idx) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
remove_object(qdGameObjectAnimated *p) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
remove_trigger_reference() | QDEngine::qdNamedObject | inline |
save_data(Common::WriteStream &fh) const | QDEngine::qdInventory | virtual |
save_script(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
scroll_down() (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
scroll_left() | QDEngine::qdInventory | |
scroll_right() (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
scroll_up() (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
set_additional_cells(Vect2s val) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
set_cells_pos(int set_id, const Vect2s &pos) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
set_cells_size(int set_id, const Vect2s &sz) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
set_cells_type(int set_id, const qdInventoryCellType &tp) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
set_flag(int fl) | QDEngine::qdNamedObject | inline |
set_name(const char *p) | QDEngine::qdNamedObjectBase | inline |
set_owner(qdNamedObject *p) | QDEngine::qdNamedObject | inline |
set_shadow_alpha(int alpha) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
set_shadow_color(uint32 color) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
shadow_alpha() const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
shadow_color() const (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
toggle_redraw(bool state) (defined in QDEngine::qdInventory) | QDEngine::qdInventory | inline |
toString() const (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
~qdInventory() (defined in QDEngine::qdInventory) | QDEngine::qdInventory | |
~qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | pure virtual |