ScummVM API documentation
QDEngine::qdInventory Member List

This is the complete list of members for QDEngine::qdInventory, including all inherited members.

add_cell_set(const qdInventoryCellSet &set) (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
add_trigger_reference()QDEngine::qdNamedObjectinline
additional_cells() const (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
cell_index(const qdGameObjectAnimated *obj) const (defined in QDEngine::qdInventory)QDEngine::qdInventory
cell_position(int cell_idx) const (defined in QDEngine::qdInventory)QDEngine::qdInventory
check_flag(int fl) constQDEngine::qdNamedObjectinline
clear_flags()QDEngine::qdNamedObjectinline
clear_trigger_references()QDEngine::qdNamedObjectinline
debug_log() const (defined in QDEngine::qdInventory)QDEngine::qdInventory
drop_flag(int fl)QDEngine::qdNamedObjectinline
flags() constQDEngine::qdNamedObjectinline
free_resources() (defined in QDEngine::qdInventory)QDEngine::qdInventory
get_cell_set(int id=0) const (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
get_object(const Vect2s &pos) const (defined in QDEngine::qdInventory)QDEngine::qdInventory
init(const qdInventoryCellTypeVector &tp) (defined in QDEngine::qdInventory)QDEngine::qdInventory
INV_DEFAULT_SHADOW_ALPHA enum value (defined in QDEngine::qdInventory)QDEngine::qdInventory
INV_DEFAULT_SHADOW_COLOR enum value (defined in QDEngine::qdInventory)QDEngine::qdInventory
INV_DONT_OPEN_AFTER_TAKE enum valueQDEngine::qdInventory
INV_ENABLE_RIGHT_CLICK enum valueQDEngine::qdInventory
INV_PUT_OBJECT_AFTER_CLICK enum valueQDEngine::qdInventory
INV_TAKE_TO_MOUSE enum valueQDEngine::qdInventory
INV_VISIBLE_WHEN_INACTIVE enum valueQDEngine::qdInventory
is_in_triggers() constQDEngine::qdNamedObjectinline
is_object_in_list(const qdGameObjectAnimated *p) const (defined in QDEngine::qdInventory)QDEngine::qdInventory
load_data(Common::SeekableReadStream &fh, int save_version)QDEngine::qdInventoryvirtual
load_resources() (defined in QDEngine::qdInventory)QDEngine::qdInventory
load_script(const xml::tag *p) (defined in QDEngine::qdInventory)QDEngine::qdInventory
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdInventory)QDEngine::qdInventory
name() constQDEngine::qdNamedObjectBaseinline
named_object_type() constQDEngine::qdInventoryinlinevirtual
objects_quant(float dt) (defined in QDEngine::qdInventory)QDEngine::qdInventory
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
owner() constQDEngine::qdNamedObjectinline
owner(qdNamedObjectType tp) constQDEngine::qdNamedObject
post_redraw() (defined in QDEngine::qdInventory)QDEngine::qdInventory
pre_redraw() const (defined in QDEngine::qdInventory)QDEngine::qdInventory
put_object(qdGameObjectAnimated *p) (defined in QDEngine::qdInventory)QDEngine::qdInventory
put_object(qdGameObjectAnimated *p, const Vect2s &pos) (defined in QDEngine::qdInventory)QDEngine::qdInventory
qdInventory() (defined in QDEngine::qdInventory)QDEngine::qdInventory
qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
redraw(int offs_x=0, int offs_y=0, bool inactive_mode=false) const (defined in QDEngine::qdInventory)QDEngine::qdInventory
remove_cell_set(int idx) (defined in QDEngine::qdInventory)QDEngine::qdInventory
remove_object(qdGameObjectAnimated *p) (defined in QDEngine::qdInventory)QDEngine::qdInventory
remove_trigger_reference()QDEngine::qdNamedObjectinline
save_data(Common::WriteStream &fh) constQDEngine::qdInventoryvirtual
save_script(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdInventory)QDEngine::qdInventory
scroll_down() (defined in QDEngine::qdInventory)QDEngine::qdInventory
scroll_left()QDEngine::qdInventory
scroll_right() (defined in QDEngine::qdInventory)QDEngine::qdInventory
scroll_up() (defined in QDEngine::qdInventory)QDEngine::qdInventory
set_additional_cells(Vect2s val) (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
set_cells_pos(int set_id, const Vect2s &pos) (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
set_cells_size(int set_id, const Vect2s &sz) (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
set_cells_type(int set_id, const qdInventoryCellType &tp) (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
set_flag(int fl)QDEngine::qdNamedObjectinline
set_name(const char *p)QDEngine::qdNamedObjectBaseinline
set_owner(qdNamedObject *p)QDEngine::qdNamedObjectinline
set_shadow_alpha(int alpha) (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
set_shadow_color(uint32 color) (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
shadow_alpha() const (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
shadow_color() const (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
toggle_redraw(bool state) (defined in QDEngine::qdInventory)QDEngine::qdInventoryinline
toString() const (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
~qdInventory() (defined in QDEngine::qdInventory)QDEngine::qdInventory
~qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBasepure virtual