ScummVM API documentation
graphics.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * Low level graphics interface.
21 */
22
23#ifndef TINSEL_GRAPHICS_H // prevent multiple includes
24#define TINSEL_GRAPHICS_H
25
26#include "tinsel/dw.h"
27#include "tinsel/text.h"
28
29#include "common/rect.h"
30#include "common/system.h"
31#include "graphics/surface.h"
32
33namespace Tinsel {
34
35struct PALQ;
36
38struct DRAWOBJECT {
39 char *charBase; // character set base address
40 int transOffset; // transparent character offset
41 int flags; // object flags - see above for list
42 PALQ *pPal; // objects palette Q position
43 short isRLE; // TinselVersion == 3, if image is using run-length encoding
44 short colorFlags; // TinselV3, type of color blending
45 int constant; // which color in palette for monochrome objects
46 int width; // width of object
47 int height; // height of object
48 SCNHANDLE hBits; // image bitmap handle
49 int lineoffset; // offset to next line
50 int leftClip; // amount to clip off object left
51 int rightClip; // amount to clip off object right
52 int topClip; // amount to clip off object top
53 int botClip; // amount to clip off object bottom
54 short xPos; // x position of object
55 short yPos; // y position of object
56 uint32 baseCol; // For 4-bit stuff
57};
58
59
60/*----------------------------------------------------------------------*\
61|* Function Prototypes *|
62\*----------------------------------------------------------------------*/
63
64void ClearScreen();
65void DrawObject(DRAWOBJECT *pObj);
66
67// called to update a rectangle on the video screen from a video page
68void UpdateScreenRect(const Common::Rect &pClip);
69
70} // End of namespace Tinsel
71
72#endif
Definition: actors.h:36
uint32 SCNHANDLE
Definition: dw.h:31
Definition: rect.h:536
Definition: graphics.h:38
Definition: palette.h:69