ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
graphics.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  * Low level graphics interface.
21  */
22 
23 #ifndef TINSEL_GRAPHICS_H // prevent multiple includes
24 #define TINSEL_GRAPHICS_H
25 
26 #include "tinsel/dw.h"
27 #include "tinsel/text.h"
28 
29 #include "common/rect.h"
30 #include "common/system.h"
31 #include "graphics/surface.h"
32 
33 namespace Tinsel {
34 
35 struct PALQ;
36 
38 struct DRAWOBJECT {
39  char *charBase; // character set base address
40  int transOffset; // transparent character offset
41  int flags; // object flags - see above for list
42  PALQ *pPal; // objects palette Q position
43  short isRLE; // TinselVersion == 3, if image is using run-length encoding
44  short colorFlags; // TinselV3, type of color blending
45  int constant; // which color in palette for monochrome objects
46  int width; // width of object
47  int height; // height of object
48  SCNHANDLE hBits; // image bitmap handle
49  int lineoffset; // offset to next line
50  int leftClip; // amount to clip off object left
51  int rightClip; // amount to clip off object right
52  int topClip; // amount to clip off object top
53  int botClip; // amount to clip off object bottom
54  short xPos; // x position of object
55  short yPos; // y position of object
56  uint32 baseCol; // For 4-bit stuff
57 };
58 
59 
60 /*----------------------------------------------------------------------*\
61 |* Function Prototypes *|
62 \*----------------------------------------------------------------------*/
63 
64 void ClearScreen();
65 void DrawObject(DRAWOBJECT *pObj);
66 
67 // called to update a rectangle on the video screen from a video page
68 void UpdateScreenRect(const Common::Rect &pClip);
69 
70 } // End of namespace Tinsel
71 
72 #endif
Definition: palette.h:69
uint32 SCNHANDLE
Definition: dw.h:31
Definition: rect.h:144
Definition: actors.h:36
Definition: graphics.h:38