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walk.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WATCHMAKER_WALK_H
23 #define WATCHMAKER_WALK_H
24 
25 #include "watchmaker/types.h"
26 #include "watchmaker/t3d.h"
27 
28 namespace Watchmaker {
29 
30 #define EPSILON 0.007f
31 
32 #define NOOLDINTERS 1
33 #define NOCURINTERS 2
34 #define OLDANGLESKIP 4
35 #define CURANGLESKIP 8
36 #define CLICKINTO 16
37 #define POINTOUT1 32
38 #define POINTOUT2 64
39 #define LONGPATH 128
40 #define NOBOUNDCHECK 256
41 #define NOTSKIPPABLE 512
42 
43 extern int32 ActionLen[];
44 extern int32 ActionStart[];
45 
46 void FindPath(int32 oc, t3dCAMERA *Camera);
47 void ForceAnimInBounds(int32 oc);
48 
49 } // End of namespace Watchmaker
50 
51 #endif // WATCHMAKER_WALK_H
Definition: 2d_stuff.h:30