ScummVM API documentation
Skeleton.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_SKELETON_H
29 #define HPL_SKELETON_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/system/SystemTypes.h"
34 #include "common/stablemap.h"
35 
36 namespace hpl {
37 
38 class cBone;
39 
40 typedef Common::Array<cBone *> tBoneVec;
41 typedef tBoneVec::iterator tBoneVecIt;
42 
43 typedef Common::StableMap<tString, int> tBoneIdxNameMap;
44 typedef tBoneIdxNameMap::iterator tBoneIdxNameMapIt;
45 
46 class cSkeleton {
47 public:
48  cSkeleton();
49  ~cSkeleton();
50 
51  void AddBone(cBone *apBone);
52  void RemoveBone(cBone *apBone);
53 
54  cBone *GetRootBone();
55 
56  cBone *GetBoneByIndex(int alIndex);
57  cBone *GetBoneByName(const tString &asName);
58  int GetBoneIndexByName(const tString &asName);
59  int GetBoneNum();
60 
61 private:
62  cBone *mpRootBone;
63 
64  tBoneVec mvBones;
65  tBoneIdxNameMap m_mapBonesIdxByName;
66 };
67 
68 } // namespace hpl
69 
70 #endif // HPL_SKELETON_H
Definition: AI.h:36
Definition: str.h:59
Definition: Skeleton.h:46
T * iterator
Definition: array.h:54
typename TreeT::BasicIterator iterator
Definition: stablemap.h:48
Definition: Bone.h:47