ScummVM API documentation
Skeleton.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_SKELETON_H
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#define HPL_SKELETON_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "common/stablemap.h"
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namespace
hpl
{
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class
cBone;
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typedef
Common::Array<cBone *>
tBoneVec;
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typedef
tBoneVec::iterator
tBoneVecIt;
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typedef
Common::StableMap<tString, int>
tBoneIdxNameMap;
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typedef
tBoneIdxNameMap::iterator
tBoneIdxNameMapIt;
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class
cSkeleton
{
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public
:
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cSkeleton
();
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~
cSkeleton
();
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void
AddBone(
cBone
*apBone);
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void
RemoveBone(
cBone
*apBone);
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cBone
*GetRootBone();
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cBone
*GetBoneByIndex(
int
alIndex);
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cBone
*GetBoneByName(
const
tString
&asName);
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int
GetBoneIndexByName(
const
tString
&asName);
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int
GetBoneNum();
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private
:
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cBone
*mpRootBone;
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tBoneVec mvBones;
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tBoneIdxNameMap m_mapBonesIdxByName;
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};
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}
// namespace hpl
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#endif // HPL_SKELETON_H
hpl
Definition:
AI.h:36
Common::String
Definition:
str.h:59
hpl::cSkeleton
Definition:
Skeleton.h:46
Common::Array< cBone * >
Common::Array::iterator
T * iterator
Definition:
array.h:54
Common::StableMap< tString, int >::iterator
typename TreeT::BasicIterator iterator
Definition:
stablemap.h:48
Common::StableMap< tString, int >
hpl::cBone
Definition:
Bone.h:47
engines
hpl1
engine
graphics
Skeleton.h
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