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lua_persistence_util.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distri8buted in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
26 /* Tamed Pluto - Heavy-duty persistence for Lua
27  * Copyright (C) 2004 by Ben Sunshine-Hill, and released into the public
28  * domain. People making use of this software as part of an application
29  * are politely requested to email the author at sneftel@gmail.com
30  * with a brief description of the application, primarily to satisfy his
31  * curiosity.
32  *
33  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
34  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
35  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
36  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
37  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
38  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
39  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
40  *
41  * Instrumented by Stefan Reich (info@luaos.net)
42  * for Mobile Lua (http://luaos.net/pages/mobile-lua.php)
43  */
44 
45 
46 #ifndef LUA_PERISTENCE_UTIL_H
47 #define LUA_PERISTENCE_UTIL_H
48 
49 
50 struct lua_State;
51 
52 #include "lobject.h"
53 
54 typedef TValue *StkId;
55 
56 namespace Lua {
57 
58 #define lua_malloc(luaState, nsize) lua_realloc(luaState, nullptr, 0, nsize)
59 #define lua_reallocv(luaState, block, on, n, e) lua_realloc(luaState, block, (on) * (e), (n) * (e))
60 #define lua_reallocvector(luaState, vec, oldn, n, T) ((vec) = (T *)(lua_reallocv(luaState, vec, oldn, n, sizeof(T))))
61 #define lua_newVector(luaState, num, T) ((T *)lua_reallocv(luaState, nullptr, 0, num, sizeof(T)))
62 #define lua_new(luaState,T) (T *)lua_malloc(luaState, sizeof(T))
63 
64 void *lua_realloc(lua_State *luaState, void *block, size_t osize, size_t nsize);
65 
66 void pushObject(lua_State *luaState, TValue *obj);
67 void pushProto(lua_State *luaState, Proto *proto);
68 void pushUpValue(lua_State *luaState, UpVal *upval);
69 void pushString(lua_State *luaState, TString *str);
70 
71 StkId getObject(lua_State *luaState, int stackpos);
72 
73 void lua_linkObjToGC(lua_State *luaState, GCObject *obj, lu_byte type);
74 
75 #define sizeLclosure(n) ((sizeof(LClosure)) + sizeof(TValue *) * ((n) - 1))
76 
77 Closure *lua_newLclosure(lua_State *luaState, int numElements, Table *elementTable);
78 void pushClosure(lua_State *luaState, Closure *closure);
79 
80 Proto *createProto(lua_State *luaState);
81 Proto *makeFakeProto(lua_State *L, lu_byte nups);
82 
83 TString *createString(lua_State *luaState, const char *str, size_t len);
84 
85 UpVal *createUpValue(lua_State *luaState, int stackpos);
86 void unboxUpValue(lua_State *luaState);
87 
88 /* Appends one stack to another stack, but the stack is reversed in the process */
89 size_t appendStackToStack_reverse(lua_State *from, lua_State *to);
90 void correctStack(lua_State *L, TValue *oldstack);
91 void lua_reallocstack(lua_State *L, int newsize);
92 
93 void lua_reallocCallInfo(lua_State *lauState, int newsize);
94 
95 /* Does basically the opposite of luaC_link().
96  * Right now this function is rather inefficient; it requires traversing the
97  * entire root GC set in order to find one object. If the GC list were doubly
98  * linked this would be much easier, but there's no reason for Lua to have
99  * that. */
100 void GCUnlink(lua_State *luaState, GCObject *gco);
101 
102 TString *lua_newlstr(lua_State *luaState, const char *str, size_t len);
103 void lua_link(lua_State *luaState, GCObject *o, lu_byte tt);
104 Proto *lua_newproto(lua_State *luaState) ;
105 
106 UpVal *makeUpValue(lua_State *luaState, int stackPos);
115 void boxUpValue_start(lua_State *luaState);
116 void boxUpValue_finish(lua_State *luaState);
117 
118 } // End of namespace Lua
119 
120 #endif
Definition: lobject.h:274
Definition: lobject.h:73
Definition: lstate.h:100
Definition: lobject.h:231
Definition: lua_persistence.h:57
Definition: lobject.h:309
Definition: lstate.h:136
Definition: lobject.h:199
Definition: lobject.h:338