ScummVM API documentation
render_table.h
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21 
22 #ifndef ZVISION_RENDER_TABLE_H
23 #define ZVISION_RENDER_TABLE_H
24 
25 #include "common/rect.h"
26 #include "graphics/surface.h"
27 #include "zvision/zvision.h"
28 
29 class OSystem;
30 namespace ZVision {
31 
32 class FilterPixel {
33 public:
34  // Bitfields representing sequential direction of contraction
35  bool _xDir = false; // false left, true right
36  bool _yDir = false; // false up, true down
37  Common::Rect _src = Common::Rect(0, 0); // Coordinates of four panorama image pixels around actual working window pixel
38 
39  float _fX, _fY, _fTL, _fTR, _fBL, _fBR;
40 
41  FilterPixel() {}
42  FilterPixel(float x, float y, bool highQuality = false) {
43  _src.left = int16(floor(x));
44  _src.right = int16(ceil(x));
45  _src.top = int16(floor(y));
46  _src.bottom = int16(ceil(y));
47  if (highQuality) {
48  _fX = x - (float)_src.left;
49  _fY = y - (float)_src.top;
50  _fTL = (1 - _fX) * (1 - _fY);
51  _fTR = _fX * (1 - _fY);
52  _fBL = (1 - _fX) * _fY;
53  _fBR = _fX * _fY;
54  } else {
55  // Nearest neighbour
56  _xDir = (x - _src.left) > 0.5f;
57  _yDir = (y - _src.top) > 0.5f;
58  }
59  }
60  ~FilterPixel() {}
61  inline void flipH() {
62  _src.left = -_src.left;
63  _src.right = -_src.right;
64  }
65  inline void flipV() {
66  _src.top = -_src.top;
67  _src.bottom = -_src.bottom;
68  }
69 };
70 
71 class RenderTable {
72 public:
73  RenderTable(ZVision *engine, uint16 numRows, uint16 numColumns, const Graphics::PixelFormat &pixelFormat);
74  ~RenderTable();
75 
76 // Common::Point testPixel = Common::Point(255,0);
77 public:
78  enum RenderState {
79  PANORAMA,
80  TILT,
81  FLAT
82  };
83 
84 private:
85  ZVision *_engine;
86  OSystem *_system;
87  uint16 _numRows, _numColumns, _halfRows, _halfColumns; // Working area width, height; half width, half height, in whole pixels
88  float _halfWidth, _halfHeight; // Centre axis to midpoint of outermost pixel
89  FilterPixel *_internalBuffer;
90  RenderState _renderState;
91  bool _highQuality = false;
92  const Graphics::PixelFormat _pixelFormat;
93 
94  inline void splitColor(uint16 &color, uint32 &r, uint32 &g, uint32 &b) const {
95  // NB Left & right shifting unnecessary for interpolating & recombining, so not bothering in order to save cycles
96  r = color & 0x001f;
97  g = color & 0x03e0;
98  b = color & 0x7c00;
99  }
100  inline uint16 mergeColor(const uint32 &r, const uint32 &g, const uint32 &b) const {
101  // NB Red uses the lowest bits in RGB555 and so doesn't need its fractional bits masked away after averaging
102  return r | (g & 0x03e0) | (b & 0x7c00);
103  }
104 
105 
106  struct {
107  float verticalFOV; // Radians
108  float linearScale;
109  bool reverse;
110  uint16 zeroPoint;
111  } _panoramaOptions;
112 
113  struct {
114  float verticalFOV; // Radians
115  float linearScale;
116  bool reverse;
117  float gap;
118  } _tiltOptions;
119 
120 public:
121  RenderState getRenderState() {
122  return _renderState;
123  }
124  void setRenderState(RenderState newState);
125 
126  const Common::Point convertWarpedCoordToFlatCoord(const Common::Point &point); // input point in working area coordinates
127 
128 // void mutateImage(uint16 *sourceBuffer, uint16 *destBuffer, uint32 destWidth, const Common::Rect &subRect);
129  void mutateImage(Graphics::Surface *dstBuf, Graphics::Surface *srcBuf, bool filter = false);
130  template <typename I>
131  Common::String pixelToBinary(const I &pixel, bool splitColors = true) const {
132  uint8 bits = sizeof(pixel) << 3;
133  Common::String str("0b");
134  I spaceMask = 0;
135  for (uint8 i = 0; i < 3; i++)
136  spaceMask = (spaceMask << 5) + 0x10;
137  for (I mask = 0x01 << (bits - 1); mask; mask >>= 1) {
138  if (splitColors && (spaceMask & mask))
139  str += " ";
140  str += mask & pixel ? "1" : "0";
141  }
142  return str;
143  }
144  void generateRenderTable();
145 
146  void setPanoramaFoV(float fov); // Degrees
147  void setPanoramaScale(float scale);
148  void setPanoramaReverse(bool reverse);
149  void setPanoramaZeroPoint(uint16 point);
150  uint16 getPanoramaZeroPoint();
151  bool getPanoramaReverse();
152 
153  void setTiltFoV(float fov); // Degrees
154  void setTiltScale(float scale);
155  void setTiltReverse(bool reverse);
156 
157  float getTiltGap();
158  float getAngle();
159  float getLinscale();
160 
161 private:
162  void generateLookupTable(bool tilt = false);
163  void generatePanoramaLookupTable();
164  void generateTiltLookupTable();
165 };
166 
167 } // End of namespace ZVision
168 
169 #endif
Definition: str.h:59
Definition: surface.h:67
T left
Definition: rect.h:170
Definition: render_table.h:71
Definition: pixelformat.h:138
Definition: rect.h:524
Definition: focus_list.h:27
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
T right
Definition: rect.h:171
Definition: render_table.h:32
Definition: rect.h:144
Definition: system.h:163