ScummVM API documentation
parrot_trigger.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_PARROT_TRIGGER_H
23 #define TITANIC_PARROT_TRIGGER_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
29 class CParrotTrigger : public CGameObject {
30  DECLARE_MESSAGE_MAP;
31  bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
32 public:
33  int _value;
34 public:
35  CLASSDEF;
36  CParrotTrigger() : CGameObject(), _value(0x446AB) {}
37 
41  void save(SimpleFile *file, int indent) override;
42 
46  void load(SimpleFile *file) override;
47 };
48 
49 } // End of namespace Titanic
50 
51 #endif /* TITANIC_PARROT_TRIGGER_H */
Definition: simple_file.h:49
Definition: game_object.h:79
void load(SimpleFile *file) override
void save(SimpleFile *file, int indent) override
Definition: arm.h:30
Definition: parrot_trigger.h:29
Definition: mouse_messages.h:71