ScummVM
Engine Member List

This is the complete list of members for Engine, including all inherited members.

_engineStartTimeEngineprivate
_eventManEngineprotected
_mainMenuDialogEngineprotected
_mixerEngine
_pauseLevelEngineprivate
_pauseStartTimeEngineprivate
_saveFileManEngineprotected
_saveSlotToLoadEngineprivate
_systemEngine
_targetNameEngineprotected
_timerEngineprotected
canLoadGameStateCurrently()Enginevirtual
canSaveGameStateCurrently()Enginevirtual
checkCD()Engine
deinitKeymap()Enginevirtual
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
flipMute()Enginevirtual
getDebugger()Engineinlinevirtual
getEventManager()Engineinline
getSaveFileManager()Engineinline
getTimerManager()Engineinline
getTotalPlayTime() constEngine
hasFeature(EngineFeature f) constEngineinlinevirtual
initializePath(const Common::FSNode &gamePath)Enginevirtual
initKeymap()Engineinlinevirtual
isPaused() constEngineinline
kSupportsJoystick enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsRTL enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGameState(int slot)Enginevirtual
openMainMenuDialog()Engine
pauseEngine(bool pause)Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
quitGame()Enginestatic
run()=0Enginepure virtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveGameState(int slot, const Common::String &desc)Enginevirtual
setGameToLoadSlot(int slot)Engine
setTotalPlayTime(uint32 time=0)Engine
shouldPerformAutoSave(int lastSaveTime)Engineprotected
shouldQuit()Enginestatic
syncSoundSettings()Enginevirtual
warnUserAboutUnsupportedGame()Enginestatic
~Engine()Enginevirtual