ScummVM API documentation
talkresource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_TALKRESOURCE_H
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#define ILLUSIONS_TALKRESOURCE_H
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#include "illusions/graphics.h"
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#include "illusions/resourcesystem.h"
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namespace
Illusions
{
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class
IllusionsEngine;
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class
TalkResourceLoader
:
public
BaseResourceLoader
{
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public
:
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TalkResourceLoader
(
IllusionsEngine
*vm) : _vm(vm) {}
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~
TalkResourceLoader
()
override
{}
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void
load(
Resource
*resource)
override
;
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bool
isFlag(
int
flag)
override
;
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protected
:
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IllusionsEngine
*_vm;
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};
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struct
TalkEntry
{
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uint32 _talkId;
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//field_4 dd
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uint16 *_text;
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byte *_tblPtr;
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byte *_voiceName;
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void
load(byte *dataStart,
Common::SeekableReadStream
&stream);
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};
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class
TalkResource
{
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public
:
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TalkResource
();
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~
TalkResource
();
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void
load(byte *data, uint32 dataSize);
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public
:
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uint _talkEntriesCount;
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TalkEntry
*_talkEntries;
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};
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class
TalkInstance
:
public
ResourceInstance
{
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public
:
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TalkInstance
(
IllusionsEngine
*vm);
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void
load(
Resource
*resource)
override
;
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void
unload()
override
;
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void
pause()
override
;
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void
unpause()
override
;
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public
:
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IllusionsEngine
*_vm;
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uint32 _talkId;
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uint32 _sceneId;
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TalkResource
*_talkRes;
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int
_pauseCtr;
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void
registerResources();
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void
unregisterResources();
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};
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class
TalkInstanceList
{
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public
:
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TalkInstanceList
(
IllusionsEngine
*vm);
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~
TalkInstanceList
();
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TalkInstance
*createTalkInstance(
Resource
*resource);
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void
removeTalkInstance(
TalkInstance
*talkInstance);
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TalkInstance
*findTalkItem(uint32 talkId);
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TalkInstance
*findTalkItemBySceneId(uint32 sceneId);
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void
pauseBySceneId(uint32 sceneId);
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void
unpauseBySceneId(uint32 sceneId);
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//protected:
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public
:
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typedef
Common::List<TalkInstance*>
Items
;
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typedef
Items::iterator
ItemsIterator
;
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IllusionsEngine
*_vm;
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Items _items;
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};
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}
// End of namespace Illusions
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#endif // ILLUSIONS_TALKRESOURCE_H
Illusions::TalkInstanceList
Definition:
talkresource.h:78
Illusions::TalkResourceLoader
Definition:
talkresource.h:32
Common::List< TalkInstance * >
Illusions
Definition:
actor.h:34
Common::SeekableReadStream
Definition:
stream.h:745
Illusions::TalkInstance
Definition:
talkresource.h:61
Illusions::TalkEntry
Definition:
talkresource.h:42
Illusions::Resource
Definition:
resourcesystem.h:51
Illusions::ResourceInstance
Definition:
resourcesystem.h:42
Illusions::TalkResource
Definition:
talkresource.h:51
Illusions::BaseResourceLoader
Definition:
resourcesystem.h:78
Common::ListInternal::Iterator
Definition:
list_intern.h:51
Illusions::IllusionsEngine
Definition:
illusions.h:92
engines
illusions
resources
talkresource.h
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