ScummVM API documentation
FlyObject.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef QDENGINE_MINIGAMES_ADV_FLYOBJECT_H
23 #define QDENGINE_MINIGAMES_ADV_FLYOBJECT_H
24 
25 namespace QDEngine {
26 
27 struct FlyObjectBase {
28  FlyObjectBase(const mgVect2f& _c = mgVect2f(), const mgVect2f& _t = mgVect2f(), float _s = 1.f);
29  bool quant(float dt);
30 
31  mgVect2f current;
32  mgVect2f target;
33  float speed;
34 };
35 
36 struct FlyQDObject : public FlyObjectBase {
37  FlyQDObject(float dp = 0.f) : depth(dp), data(-1) {}
38  FlyQDObject(const FlyObjectBase& crd, float dp, int dat) : FlyObjectBase(crd), depth(dp), data(dat) {}
39 
40  bool operator== (int dat) const {
41  return data == dat;
42  }
43 
44  bool quant(float dt, QDObject& obj);
45 
46  float depth;
47  int data;
48 };
49 
51 
52 } // namespace QDEngine
53 
54 #endif // QDENGINE_MINIGAMES_ADV_FLYOBJECT_H
Definition: common.h:34
Definition: FlyObject.h:27
Базовый класс для игровых ресурсов.
Definition: console.h:28
Definition: FlyObject.h:36