ScummVM API documentation
savegame.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ASYLUM_SYSTEM_SAVEGAME_H
23 #define ASYLUM_SYSTEM_SAVEGAME_H
24 
25 #include "common/savefile.h"
26 #include "common/serializer.h"
27 #include "common/util.h"
28 
29 #include "asylum/shared.h"
30 
31 namespace Asylum {
32 
33 #define SAVEGAME_COUNT 25
34 
35 class AsylumEngine;
36 
37 class Savegame {
38 public:
39  Savegame(AsylumEngine *engine);
40  ~Savegame() {};
41 
47  bool hasSavegames() const;
48 
52  void loadList();
53 
57  void load();
58 
64  bool quickLoad();
65 
71  void save();
72 
78  bool quickSave();
79 
83  void remove();
84 
90  bool isCompatible();
91 
93  // Static methods
95 
102  static void seek(Common::InSaveFile *file, uint32 offset, const Common::String &description);
103 
112  static uint32 read(Common::InSaveFile *file, const Common::String &description);
113 
123  static Common::String read(Common::InSaveFile *file, uint32 strLength, const Common::String &description);
124 
134  static void read(Common::InSaveFile *file, Common::Serializable *data, uint32 size, uint32 count, const Common::String &description);
135 
143  static void write(Common::OutSaveFile *file, uint32 val, const Common::String &description);
144 
153  static void write(Common::OutSaveFile *file, const Common::String &val, uint32 strLength, const Common::String &description);
154 
164  static void write(Common::OutSaveFile *file, Common::Serializable *data, uint32 size, uint32 count, const Common::String &description);
165 
167  // Movies
169  void setMovieViewed(uint32 index);
170  uint32 getMoviesViewed(int32 *movieList) const;
171  void loadMoviesViewed();
172 
174  // Accessors
176  void setName(uint32 index, const Common::String &name);
177  Common::String getName(uint32 index) const;
178 
179  Common::String *getName() { return &_names[_index]; }
180  void setIndex(uint32 index) { _index = index; }
181  uint32 getIndex() { return _index; }
182 
183  bool hasSavegame(uint32 index) const;
184  ResourcePackId getScenePack() { return (ResourcePackId)(_savegameToScene[_index] + 4); }
185 
186  void resetVersion();
187  const char *getVersion() { return _version.c_str(); }
188  uint32 getBuild() { return _build; }
189 
190 private:
191  AsylumEngine *_vm;
192 
193  uint32 _index;
194  byte _moviesViewed[196];
195  uint32 _savegameToScene[SAVEGAME_COUNT];
196  bool _savegames[SAVEGAME_COUNT];
197  Common::String _names[SAVEGAME_COUNT];
198  Common::String _version;
199  uint32 _build;
200 
202  // Helpers
204 
205 
213  Common::String getFilename(uint32 index) const;
214 
222  bool isSavegamePresent(const Common::String &filename) const;
223 
225  // Reading & writing
227 
235  bool readHeader(Common::InSaveFile *file);
236 
242  void writeHeader(Common::OutSaveFile *file) const;
243 
249  void loadData(const Common::String &filename);
250 
258  void saveData(const Common::String &filename, const Common::String &name, ChapterIndex chapter);
259 };
260 
261 } // End of namespace Asylum
262 
263 #endif // ASYLUM_SYSTEM_SAVEGAME_H
Definition: str.h:59
bool hasSavegames() const
static uint32 read(Common::InSaveFile *file, const Common::String &description)
Definition: savefile.h:54
Definition: asylum.h:53
Definition: stream.h:745
static void write(Common::OutSaveFile *file, uint32 val, const Common::String &description)
Definition: savegame.h:37
static void seek(Common::InSaveFile *file, uint32 offset, const Common::String &description)
Definition: asylum.h:70
Definition: serializer.h:308