ScummVM API documentation
thread.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PSP_THREAD_H
23#define PSP_THREAD_H
24
25#include <pspthreadman.h>
26#include "common/mutex.h"
27
28// class to inherit for creating threads
30protected:
31 int _threadId;
32 virtual void threadFunction() = 0; // this function will be called when the thread starts
33public:
34 PspThreadable() : _threadId(-1) {} // constructor
35 virtual ~PspThreadable() {} // destructor
36 static int __threadCallback(SceSize, void *__this); // used to get called by sceKernelStartThread() Don't override
37 bool threadCreateAndStart(const char *threadName, int priority, int stackSize, bool useVfpu = false);
38};
39
40// class for thread utils
41class PspThread {
42public:
43 // static functions
44 static void delayMillis(uint32 ms); // delay the current thread
45 static void delayMicros(uint32 us);
46};
47
49private:
50 uint32 _handle;
51public:
52 PspSemaphore(int initialValue, int maxValue=255);
54 bool take() { return takeWithTimeOut(0); }
55 bool takeWithTimeOut(uint timeOut);
56 bool give(int num=1);
57 bool pollForValue(int value); // check for a certain value
58 int numOfWaitingThreads();
59 int getValue();
60};
61
63private:
64 PspSemaphore _semaphore;
65 int _recursiveCount;
66 int _ownerId;
67public:
68 PspMutex(bool initialValue) : _semaphore(initialValue ? 1 : 0, 255), _recursiveCount(0), _ownerId(0) {} // initial, max value
69 bool lock();
70 bool unlock();
71 bool poll() { return _semaphore.pollForValue(1); }
72 int numOfWaitingThreads() { return _semaphore.numOfWaitingThreads(); }
73 bool getValue() { return (bool)_semaphore.getValue(); }
74};
75
77private:
78 PspMutex _mutex;
79 int _waitingThreads;
80 int _signaledThreads;
81 PspSemaphore _waitSem;
82 PspSemaphore _doneSem;
83public:
84 PspCondition() : _mutex(true), _waitingThreads(0), _signaledThreads(0),
85 _waitSem(0), _doneSem(0) {}
86 void wait(PspMutex &externalMutex);
87 void releaseAll();
88};
89
90enum ThreadPriority {
91 PRIORITY_MAIN_THREAD = 36,
92 PRIORITY_TIMER_THREAD = 30,
93 PRIORITY_AUDIO_THREAD = 25, // must be higher than timer or we get stuttering
94 PRIORITY_POWER_THREAD = 20, // quite a light thread
95 PRIORITY_DISPLAY_THREAD = 17 // very light thread for callbacks only
96};
97
98enum StackSizes {
99 STACK_DEFAULT = 4 * 1024,
100 STACK_AUDIO_THREAD = 16 * 1024,
101 STACK_TIMER_THREAD = 32 * 1024,
102 STACK_DISPLAY_THREAD = 2 * 1024,
103 STACK_POWER_THREAD = 4 * 1024
104};
105
106#endif /* PSP_THREADS_H */
Definition: mutex.h:40
Definition: thread.h:76
Definition: thread.h:62
Definition: thread.h:48
Definition: thread.h:41
Definition: thread.h:29