ScummVM API documentation
detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HUGO_DETECTION_H
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#define HUGO_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace
Hugo
{
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enum
HugoGameFeatures {
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GF_PACKED = (1 << 0)
// Database
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};
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enum
GameType {
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kGameTypeNone = 0,
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kGameTypeHugo1,
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kGameTypeHugo2,
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kGameTypeHugo3
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};
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enum
GameVariant {
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kGameVariantH1Win = 0,
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kGameVariantH2Win,
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kGameVariantH3Win,
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kGameVariantH1Dos,
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kGameVariantH2Dos,
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kGameVariantH3Dos,
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kGameVariantNone
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};
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struct
HugoGameDescription
{
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ADGameDescription
desc;
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GameType gameType;
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};
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}
// End of namespace Hugo
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#endif // HUGO_DETECTION_H
Hugo
Definition:
console.h:27
Hugo::HugoGameDescription
Definition:
detection.h:50
ADGameDescription
Definition:
advancedDetector.h:120
engines
hugo
detection.h
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