ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef HUGO_DETECTION_H
23 #define HUGO_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Hugo {
28 
29 enum HugoGameFeatures {
30  GF_PACKED = (1 << 0) // Database
31 };
32 
33 enum GameType {
34  kGameTypeNone = 0,
35  kGameTypeHugo1,
36  kGameTypeHugo2,
37  kGameTypeHugo3
38 };
39 
40 enum GameVariant {
41  kGameVariantH1Win = 0,
42  kGameVariantH2Win,
43  kGameVariantH3Win,
44  kGameVariantH1Dos,
45  kGameVariantH2Dos,
46  kGameVariantH3Dos,
47  kGameVariantNone
48 };
49 
51  ADGameDescription desc;
52  GameType gameType;
53 };
54 
55 } // End of namespace Hugo
56 
57 #endif // HUGO_DETECTION_H
Definition: console.h:27
Definition: detection.h:50
Definition: advancedDetector.h:120