ScummVM API documentation
room506.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_PHANTOM_ROOM506_H
23 #define MADS_PHANTOM_ROOM506_H
24 
25 #include "mads/madsv2/core/general.h"
26 
27 namespace MADS {
28 namespace MADSV2 {
29 namespace Phantom {
30 namespace Rooms {
31 
32 #define local (&scratch)
33 #define ss local->sprite
34 #define seq local->sequence
35 #define aa local->animation
36 
37 struct Scratch { /* Room local variables */
38 
39  int16 sprite[15]; /* Sprite series handles */
40  int16 sequence[15]; /* Sequence handles */
41  int16 animation[4]; /* Animation handles */
42  int16 anim_0_running;
43  int16 prevent;
44  int16 ascending;
45 
46 };
47 
48 
49 /* ========================= Sprite Series =================== */
50 
51 #define fx_left_flame 0 /* rm506x0 */
52 #define fx_middle_flame 1 /* rm506x1 */
53 #define fx_right_flame 2 /* rm506x2 */
54 #define fx_door 3 /* rm506x3 */
55 #define fx_take_6 4 /* rdrr_6 */
56 #define fx_oar 5 /* rm506p0 */
57 #define fx_christine 6 /* *chr_6 */
58  /* *chr_3 */
59  /* *chr_2 */
60 #define fx_raoul_ascend 7 /* rm506a1 */
61 #define fx_raoul_decend 8 /* rm506a0 */
62 
63 
64 /* ========================= Triggers ======================== */
65 
66 #define ROOM_506_DOOR_CLOSES 60
67 #define ROOM_506_DOOR_OPENS 65
68 #define ROOM_506_DONE_GOING_UP 90
69 #define ROOM_506_DONE_GOING_DOWN 95
70 
71 /* ========================= Other Macros ==================== */
72 
73 #define PLAYER_X_FROM_501 0
74 #define PLAYER_Y_FROM_501 142
75 
76 #define WALK_TO_X_FROM_501 23
77 #define WALK_TO_Y_FROM_501 145
78 
79 #define PLAYER_X_FROM_504 186
80 #define PLAYER_Y_FROM_504 122
81 
82 #define WALK_TO_X_FROM_504 303
83 #define WALK_TO_Y_FROM_504 98
84 
85 #define DYNAMIC_CHR_WALK_TO_X 79
86 #define DYNAMIC_CHR_WALK_TO_Y 133
87 
88 #define END_OF_DECEND_X 189
89 #define END_OF_DECEND_Y 123
90 
91 #define START_OF_ASCEND_X 191
92 #define START_OF_ASCEND_Y 118
93 
94 #define FRONT_OF_DOOR_X 33
95 #define FRONT_OF_DOOR_Y 142
96 
97 #define CONV_MISC 26
98 
99 } // namespace Rooms
100 } // namespace Phantom
101 } // namespace MADSV2
102 } // namespace MADS
103 
104 #endif
Definition: mps_installer.h:31