ScummVM API documentation
proximity.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef TITANIC_PROXIMITY_H
23 #define TITANIC_PROXIMITY_H
24 
25 #include "audio/mixer.h"
26 #include "common/scummsys.h"
27 
28 namespace Titanic {
29 
30 enum PositioningMode { POSMODE_NONE = 0, POSMODE_POLAR = 1, POSMODE_VECTOR = 2 };
31 
32 class TTtalker;
33 
34 typedef void (*CEndTalkerFn)(TTtalker *talker);
35 
36 class CProximity {
37 public:
38  int _channelVolume;
39  int _balance;
40  int _priorSoundHandle;
41  double _frequencyMultiplier;
42  double _frequencyAdjust;
43  bool _repeated;
44  int _channelMode;
45  PositioningMode _positioningMode;
46  double _azimuth;
47  double _range;
48  double _elevation;
49  double _posX;
50  double _posY;
51  double _posZ;
52  bool _hasVelocity;
53  double _velocityX;
54  double _velocityY;
55  double _velocityZ;
56  DisposeAfterUse::Flag _disposeAfterUse;
57  CEndTalkerFn _endTalkerFn;
58  TTtalker *_talker;
59  uint _soundDuration;
60  Audio::Mixer::SoundType _soundType;
61 public:
62  CProximity();
63  CProximity(Audio::Mixer::SoundType soundType, int volume = 100);
64 };
65 
66 } // End of namespace Titanic
67 
68 #endif /* TITANIC_PROXIMITY_H */
Definition: proximity.h:36
Definition: tt_talker.h:33
SoundType
Definition: mixer.h:62
Definition: arm.h:30