28 #ifndef WINTERMUTE_XMESH_OPENGL_H 29 #define WINTERMUTE_XMESH_OPENGL_H 31 #include "engines/wintermute/base/gfx/xmesh.h" 36 #if defined(USE_OPENGL_GAME) 40 class XMeshOpenGL :
public XMesh {
42 XMeshOpenGL(BaseGame *inGame);
43 ~XMeshOpenGL()
override;
45 bool render(XModel *model)
override;
46 bool renderFlatShadowModel()
override;
49 void renderEffect(Material *material);
54 #endif // defined(USE_OPENGL_GAME) Definition: achievements_tables.h:27