28#ifndef WINTERMUTE_XMESH_OPENGL_H
29#define WINTERMUTE_XMESH_OPENGL_H
31#include "engines/wintermute/base/gfx/xmesh.h"
36#if defined(USE_OPENGL_GAME)
40class XMeshOpenGL :
public XMesh {
42 XMeshOpenGL(BaseGame *inGame);
43 ~XMeshOpenGL()
override;
45 bool render(XModel *model)
override;
46 bool renderFlatShadowModel(uint32 shadowColor)
override;
49 void renderEffect(Material *material);