ScummVM API documentation
shortestpath.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef STARK_MOVEMENT_SHORTEST_PATH_H
23 #define STARK_MOVEMENT_SHORTEST_PATH_H
24 
25 #include "common/list.h"
26 #include "common/hashmap.h"
27 
28 namespace Stark {
29 
30 namespace Resources {
31 class FloorEdge;
32 }
33 
39 class ShortestPath {
40 public:
42 
44  NodeList search(const Resources::FloorEdge *start, const Resources::FloorEdge *goal);
45 
46 private:
49 
50  const Resources::FloorEdge *popEdgeWithLowestCost(NodeList &frontier, const NodeCostMap &costSoFar) const;
51 
52  NodeList rebuildPath(const Resources::FloorEdge *start, const Resources::FloorEdge *goal,
53  const NodePrecedenceMap &cameFrom) const;
54 };
55 
56 } // End of namespace Stark
57 
58 #endif // STARK_MOVEMENT_SHORTEST_PATH_H
Definition: list.h:44
Definition: shortestpath.h:39
Definition: floor.h:51
Definition: hashmap.h:85
Definition: console.h:27