ScummVM API documentation
Prince::PrinceEngine Member List

This is the complete list of members for Prince::PrinceEngine, including all inherited members.

_activeEnhancements (defined in Engine)Engineprotected
_animList (defined in Prince::PrinceEngine)Prince::PrinceEngine
_backAnimList (defined in Prince::PrinceEngine)Prince::PrinceEngine
_candleCounter (defined in Prince::PrinceEngine)Prince::PrinceEngine
_checkBitmap (defined in Prince::PrinceEngine)Prince::PrinceEngine
_checkBitmapTemp (defined in Prince::PrinceEngine)Prince::PrinceEngine
_checkMask (defined in Prince::PrinceEngine)Prince::PrinceEngine
_checkX (defined in Prince::PrinceEngine)Prince::PrinceEngine
_checkY (defined in Prince::PrinceEngine)Prince::PrinceEngine
_coords (defined in Prince::PrinceEngine)Prince::PrinceEngine
_coords2 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_coords3 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_coordsBuf (defined in Prince::PrinceEngine)Prince::PrinceEngine
_coordsBuf2 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_coordsBuf3 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_coordsBufEnd (defined in Prince::PrinceEngine)Prince::PrinceEngine
_creditsData (defined in Prince::PrinceEngine)Prince::PrinceEngine
_creditsDataSize (defined in Prince::PrinceEngine)Prince::PrinceEngine
_currentMidi (defined in Prince::PrinceEngine)Prince::PrinceEngine
_currentPointerNumber (defined in Prince::PrinceEngine)Prince::PrinceEngine
_currentTime (defined in Prince::PrinceEngine)Prince::PrinceEngine
_curveData (defined in Prince::PrinceEngine)Prince::PrinceEngine
_curvPos (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogBoxAddr (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogColor1 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogColor2 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogDat (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogData (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogDatSize (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogFlag (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogHeight (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogImage (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogLines (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogLineSpace (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogOptAddr (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogOptLines (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogText (defined in Prince::PrinceEngine)Prince::PrinceEngine
_dialogWidth (defined in Prince::PrinceEngine)Prince::PrinceEngine
_directionTable (defined in Prince::PrinceEngine)Prince::PrinceEngine
_drawNodeList (defined in Prince::PrinceEngine)Prince::PrinceEngine
_eventManEngineprotected
_flags (defined in Prince::PrinceEngine)Prince::PrinceEngine
_flcFrameSurface (defined in Prince::PrinceEngine)Prince::PrinceEngine
_flicPlayer (defined in Prince::PrinceEngine)Prince::PrinceEngine
_fpX (defined in Prince::PrinceEngine)Prince::PrinceEngine
_fpY (defined in Prince::PrinceEngine)Prince::PrinceEngine
_gameDescription (defined in Prince::PrinceEngine)Prince::PrinceEngine
_graph (defined in Prince::PrinceEngine)Prince::PrinceEngine
_interpreter (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invCounter (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invCurInside (defined in Prince::PrinceEngine)Prince::PrinceEngine
_inventoryBackgroundRemember (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invExamY (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invHeight (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invLine (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invLineH (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invLines (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invLineSkipX (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invLineSkipY (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invLineW (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invLineX (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invLineY (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invMaxCount (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invOptionsHeight (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invOptionsNumber (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invOptionsStep (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invOptionsWidth (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invTxt (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invTxtSize (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invWidth (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invX1 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_invY1 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_lightX (defined in Prince::PrinceEngine)Prince::PrinceEngine
_lightY (defined in Prince::PrinceEngine)Prince::PrinceEngine
_locationNr (defined in Prince::PrinceEngine)Prince::PrinceEngine
_mainHero (defined in Prince::PrinceEngine)Prince::PrinceEngine
_mainMenuDialogEngineprotected
_maskList (defined in Prince::PrinceEngine)Prince::PrinceEngine
_maxInvH (defined in Prince::PrinceEngine)Prince::PrinceEngine
_maxInvW (defined in Prince::PrinceEngine)Prince::PrinceEngine
_missingVoice (defined in Prince::PrinceEngine)Prince::PrinceEngine
_mixerEngine
_mobList (defined in Prince::PrinceEngine)Prince::PrinceEngine
_mobPriorityList (defined in Prince::PrinceEngine)Prince::PrinceEngine
_mobTranslationData (defined in Prince::PrinceEngine)Prince::PrinceEngine
_mobTranslationSize (defined in Prince::PrinceEngine)Prince::PrinceEngine
_mouseFlag (defined in Prince::PrinceEngine)Prince::PrinceEngine
_mst_shadow (defined in Prince::PrinceEngine)Prince::PrinceEngine
_mst_shadow2 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_normAnimList (defined in Prince::PrinceEngine)Prince::PrinceEngine
_objList (defined in Prince::PrinceEngine)Prince::PrinceEngine
_objSlot (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionEnabled (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsColor1 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsColor2 (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsFlag (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsHeight (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsMob (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsNumber (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsPic (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsPicInInventory (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsStep (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsWidth (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsX (defined in Prince::PrinceEngine)Prince::PrinceEngine
_optionsY (defined in Prince::PrinceEngine)Prince::PrinceEngine
_picWindowX (defined in Prince::PrinceEngine)Prince::PrinceEngine
_picWindowY (defined in Prince::PrinceEngine)Prince::PrinceEngine
_randomSource (defined in Prince::PrinceEngine)Prince::PrinceEngine
_rembBitmap (defined in Prince::PrinceEngine)Prince::PrinceEngine
_rembBitmapTemp (defined in Prince::PrinceEngine)Prince::PrinceEngine
_rembMask (defined in Prince::PrinceEngine)Prince::PrinceEngine
_rembX (defined in Prince::PrinceEngine)Prince::PrinceEngine
_rembY (defined in Prince::PrinceEngine)Prince::PrinceEngine
_room (defined in Prince::PrinceEngine)Prince::PrinceEngine
_roomBmp (defined in Prince::PrinceEngine)Prince::PrinceEngine
_roomPathBitmap (defined in Prince::PrinceEngine)Prince::PrinceEngine
_roomPathBitmapTemp (defined in Prince::PrinceEngine)Prince::PrinceEngine
_saveFileManEngineprotected
_scaleValue (defined in Prince::PrinceEngine)Prince::PrinceEngine
_sceneWidth (defined in Prince::PrinceEngine)Prince::PrinceEngine
_script (defined in Prince::PrinceEngine)Prince::PrinceEngine
_secondHero (defined in Prince::PrinceEngine)Prince::PrinceEngine
_selectedItem (defined in Prince::PrinceEngine)Prince::PrinceEngine
_selectedMob (defined in Prince::PrinceEngine)Prince::PrinceEngine
_selectedMode (defined in Prince::PrinceEngine)Prince::PrinceEngine
_shadLineLen (defined in Prince::PrinceEngine)Prince::PrinceEngine
_shadowBitmap (defined in Prince::PrinceEngine)Prince::PrinceEngine
_shadowLine (defined in Prince::PrinceEngine)Prince::PrinceEngine
_shadScaleValue (defined in Prince::PrinceEngine)Prince::PrinceEngine
_shanLen (defined in Prince::PrinceEngine)Prince::PrinceEngine
_showInventoryFlag (defined in Prince::PrinceEngine)Prince::PrinceEngine
_suitcaseBmp (defined in Prince::PrinceEngine)Prince::PrinceEngine
_systemEngine
_talkTxt (defined in Prince::PrinceEngine)Prince::PrinceEngine
_talkTxtSize (defined in Prince::PrinceEngine)Prince::PrinceEngine
_targetNameEngineprotected
_textSlots (defined in Prince::PrinceEngine)Prince::PrinceEngine
_timerEngineprotected
_traceLineFirstPointFlag (defined in Prince::PrinceEngine)Prince::PrinceEngine
_traceLineLen (defined in Prince::PrinceEngine)Prince::PrinceEngine
_tracePointFirstPointFlag (defined in Prince::PrinceEngine)Prince::PrinceEngine
_transTable (defined in Prince::PrinceEngine)Prince::PrinceEngine
_variaTxt (defined in Prince::PrinceEngine)Prince::PrinceEngine
_zoomBitmap (defined in Prince::PrinceEngine)Prince::PrinceEngine
addInv(int heroId, int item, bool addItemQuiet) (defined in Prince::PrinceEngine)Prince::PrinceEngine
addInvObj() (defined in Prince::PrinceEngine)Prince::PrinceEngine
allocCoords2() (defined in Prince::PrinceEngine)Prince::PrinceEngine
applyGameSettings()Engineinlinevirtual
approxPath() (defined in Prince::PrinceEngine)Prince::PrinceEngine
blackPalette() (defined in Prince::PrinceEngine)Prince::PrinceEngine
calcTextLines(const char *s) (defined in Prince::PrinceEngine)Prince::PrinceEngine
calcTextTime(int numberOfLines) (defined in Prince::PrinceEngine)Prince::PrinceEngine
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overridePrince::PrinceEnginevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overridePrince::PrinceEnginevirtual
changeCursor(uint16 curId) (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkDownDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkInvOptions() (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkLeftDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkLeftDownDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkLeftUpDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkMasks(int x1, int y1, int sprWidth, int sprHeight, int z) (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkOptions() (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkRightDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkRightDownDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkRightUpDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
checkUpDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
clearInv(int heroId) (defined in Prince::PrinceEngine)Prince::PrinceEngine
clsMasks() (defined in Prince::PrinceEngine)Prince::PrinceEngine
correctStringDEU(char *s) (defined in Prince::PrinceEngine)Prince::PrinceEngine
cpe() (defined in Prince::PrinceEngine)Prince::PrinceEngine
createDialogBox(int dialogBoxNr) (defined in Prince::PrinceEngine)Prince::PrinceEngine
defaultSyncSoundSettings()Engineprotected
dialogLeftMouseButton(byte *string, int dialogSelected) (defined in Prince::PrinceEngine)Prince::PrinceEngine
dialogRun() (defined in Prince::PrinceEngine)Prince::PrinceEngine
displayInventory() (defined in Prince::PrinceEngine)Prince::PrinceEngine
doTalkAnim(int animNumber, int slot, AnimType animType) (defined in Prince::PrinceEngine)Prince::PrinceEngine
downDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
downLeftDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
downRightDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
doZoomIn(int slot) (defined in Prince::PrinceEngine)Prince::PrinceEngine
doZoomOut(int slot) (defined in Prince::PrinceEngine)Prince::PrinceEngine
drawInvItems() (defined in Prince::PrinceEngine)Prince::PrinceEngine
drawLine(int x0, int y0, int x1, int y1, int(*plotProc)(int, int, void *), void *data) (defined in Prince::PrinceEngine)Prince::PrinceEngine
enableOptions(bool checkType) (defined in Prince::PrinceEngine)Prince::PrinceEngine
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
enhancementEnabled(int32 cls) (defined in Engine)Engine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
findPoint(int x, int y) (defined in Prince::PrinceEngine)Prince::PrinceEngine
flipMute()Enginevirtual
freeAllNormAnims() (defined in Prince::PrinceEngine)Prince::PrinceEngine
freeAllSamples() (defined in Prince::PrinceEngine)Prince::PrinceEngine
freeCoords2() (defined in Prince::PrinceEngine)Prince::PrinceEngine
freeCoords3() (defined in Prince::PrinceEngine)Prince::PrinceEngine
freeDirectionTable() (defined in Prince::PrinceEngine)Prince::PrinceEngine
freeNormAnim(int slot) (defined in Prince::PrinceEngine)Prince::PrinceEngine
freeSample(uint16 sampleId) (defined in Prince::PrinceEngine)Prince::PrinceEngine
freeZoomObject(int slot) (defined in Prince::PrinceEngine)Prince::PrinceEngine
getAutosaveSlot() constEngineinlinevirtual
getCurve() (defined in Prince::PrinceEngine)Prince::PrinceEngine
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getFeatures() const (defined in Prince::PrinceEngine)Prince::PrinceEngine
getGameId() const (defined in Prince::PrinceEngine)Prince::PrinceEngine
getGameType() const (defined in Prince::PrinceEngine)Prince::PrinceEngine
getLanguage() const (defined in Prince::PrinceEngine)Prince::PrinceEngine
getMetaEngine() constEngineinline
getMob(Common::Array< Mob > &mobList, bool usePriorityList, int posX, int posY) (defined in Prince::PrinceEngine)Prince::PrinceEngine
getOrCreateDebugger()Engine
getPixelAddr(byte *pathBitmap, int x, int y) (defined in Prince::PrinceEngine)Prince::PrinceEngine
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getTimerManager()Engineinline
getTotalPlayTime() constEngine
grabMap() (defined in Prince::PrinceEngine)Prince::PrinceEngine
handleAutoSave()Engine
hasFeature(EngineFeature f) const overridePrince::PrinceEnginevirtual
HeroId enum name (defined in Prince::PrinceEngine)Prince::PrinceEngine
initializePath(const Common::FSNode &gamePath)Enginevirtual
initZoomIn(int slot) (defined in Prince::PrinceEngine)Prince::PrinceEngine
initZoomOut(int slot) (defined in Prince::PrinceEngine)Prince::PrinceEngine
insertMasks(Graphics::Surface *originalRoomSurface) (defined in Prince::PrinceEngine)Prince::PrinceEngine
inventoryFlagChange(bool inventoryState) (defined in Prince::PrinceEngine)Prince::PrinceEngine
inventoryLeftMouseButton() (defined in Prince::PrinceEngine)Prince::PrinceEngine
inventoryRightMouseButton() (defined in Prince::PrinceEngine)Prince::PrinceEngine
isDataAndCDAudioReadFromSameCD()Engine
isPaused() constEngineinline
kCelStep (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kCurveLen (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kFadeStep (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kFPS (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kIntMax (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMainHero enum value (defined in Prince::PrinceEngine)Prince::PrinceEngine
kMaxBackAnims (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMaxInv (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMaxItems (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMaxMobs (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMaxNormAnims (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMaxObjects (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMaxPicHeight (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMaxPicWidth (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMaxTexts (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kMinDistance (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kNormalHeight (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kNormalWidth (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPathBitmapLen (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPathGridStep (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPBW (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPowerBarBackgroundColor (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPowerBarGreenColor1 (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPowerBarGreenColor2 (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPowerBarGreenHeight (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPowerBarGreenPosY (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPowerBarHeight (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPowerBarPosX (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPowerBarPosY (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kPowerBarWidth (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kSecondHero enum value (defined in Prince::PrinceEngine)Prince::PrinceEngine
kShadowBitmapSize (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kShadowLineArraySize (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
kTracePts (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kTransTableSize (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kZoomBitmapHeight (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kZoomBitmapLen (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kZoomBitmapWidth (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
kZoomStep (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
leftDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
leftDownDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
leftMouseButton() (defined in Prince::PrinceEngine)Prince::PrinceEngine
leftUpDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadAllInv() (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadAnim(uint16 animNr, bool loop) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadGame(int slotNumber) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadGameDialog()Engine
loadGameState(int slot) overridePrince::PrinceEnginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
loadLocation(uint16 locationNr) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadMobPriority(const char *resourceName) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadMobTranslationTexts() (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadMusic(int musNumber) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadPath(const char *resourceName) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadSample(uint32 sampleSlot, const Common::String &name) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadShadow(byte *shadowBitmap, uint32 dataSize, const char *resourceName1, const char *resourceName2) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadTrans(byte *transTable, const char *resourceName) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadVoice(uint32 textSlot, uint32 sampleSlot, const Common::String &name) (defined in Prince::PrinceEngine)Prince::PrinceEngine
loadZoom(byte *zoomBitmap, uint32 dataSize, const char *resourceName) (defined in Prince::PrinceEngine)Prince::PrinceEngine
makeCurve() (defined in Prince::PrinceEngine)Prince::PrinceEngine
makeDirection(int x1, int y1, int x2, int y2) (defined in Prince::PrinceEngine)Prince::PrinceEngine
makeInvCursor(int itemNr) (defined in Prince::PrinceEngine)Prince::PrinceEngine
makePath(int heroId, int currX, int currY, int destX, int destY) (defined in Prince::PrinceEngine)Prince::PrinceEngine
mouseWeirdo() (defined in Prince::PrinceEngine)Prince::PrinceEngine
moveRunHero(int heroId, int x, int y, int dir, bool runHeroFlag) (defined in Prince::PrinceEngine)Prince::PrinceEngine
moveShandria() (defined in Prince::PrinceEngine)Prince::PrinceEngine
openInventoryCheck() (defined in Prince::PrinceEngine)Prince::PrinceEngine
openMainMenuDialog()Engine
pauseEngine()Engine
pauseEngineIntern(bool pause) overridePrince::PrinceEnginevirtual
playSample(uint16 sampleId, uint16 loopType) (defined in Prince::PrinceEngine)Prince::PrinceEngine
playVideo(const Common::Path &videoFilename) (defined in Prince::PrinceEngine)Prince::PrinceEngine
plotShadowLinePoint(int x, int y, int color, void *data) (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
plotTraceLine(int x, int y, void *data) (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
plotTracePoint(int x, int y, void *data) (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
prepareInventoryToView() (defined in Prince::PrinceEngine)Prince::PrinceEngine
PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) (defined in Prince::PrinceEngine)Prince::PrinceEngine
printAt(uint32 slot, uint8 color, char *s, uint16 x, uint16 y) (defined in Prince::PrinceEngine)Prince::PrinceEngine
quitGame()Enginestatic
readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail=true) (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
rememberScreenInv() (defined in Prince::PrinceEngine)Prince::PrinceEngine
remInv(int heroId, int item) (defined in Prince::PrinceEngine)Prince::PrinceEngine
removeSingleBackAnim(int slot) (defined in Prince::PrinceEngine)Prince::PrinceEngine
resetGame() (defined in Prince::PrinceEngine)Prince::PrinceEngine
rightDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
rightDownDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
rightMouseButton() (defined in Prince::PrinceEngine)Prince::PrinceEngine
rightUpDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
run() overridePrince::PrinceEngineprotectedvirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveAutosaveIfEnabled()Engine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overridePrince::PrinceEnginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
scanDirections() (defined in Prince::PrinceEngine)Prince::PrinceEngine
scanDirectionsFindNext(byte *coords, int xDiff, int yDiff) (defined in Prince::PrinceEngine)Prince::PrinceEngine
scrollCredits() (defined in Prince::PrinceEngine)Prince::PrinceEngine
scummVMSaveLoadDialog(bool isSave) (defined in Prince::PrinceEngine)Prince::PrinceEngine
setDebugger(GUI::Debugger *debugger)Engineinline
setGameToLoadSlot(int slot)Engine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setMobTranslationTexts() (defined in Prince::PrinceEngine)Prince::PrinceEngine
setPalette(const byte *palette) (defined in Prince::PrinceEngine)Prince::PrinceEngine
setShadowScale(int32 shadowScale) (defined in Prince::PrinceEngine)Prince::PrinceEngine
setTotalPlayTime(uint32 time=0)Engine
setVoice(uint16 slot, uint32 sampleSlot, uint16 flag) (defined in Prince::PrinceEngine)Prince::PrinceEngine
shouldQuit()Enginestatic
showMask(int maskNr, Graphics::Surface *originalRoomSurface) (defined in Prince::PrinceEngine)Prince::PrinceEngine
showPower() (defined in Prince::PrinceEngine)Prince::PrinceEngine
specialPlot(int x, int y) (defined in Prince::PrinceEngine)Prince::PrinceEngine
specialPlot2(int x, int y) (defined in Prince::PrinceEngine)Prince::PrinceEngine
specialPlotInside(int x, int y) (defined in Prince::PrinceEngine)Prince::PrinceEngine
specialPlotInside2(int x, int y) (defined in Prince::PrinceEngine)Prince::PrinceEngine
stopAllSamples() (defined in Prince::PrinceEngine)Prince::PrinceEngine
stopMusic() (defined in Prince::PrinceEngine)Prince::PrinceEngine
stopSample(uint16 sampleId) (defined in Prince::PrinceEngine)Prince::PrinceEngine
swapInv(int heroId) (defined in Prince::PrinceEngine)Prince::PrinceEngine
syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStream) (defined in Prince::PrinceEngine)Prince::PrinceEngine
syncSoundSettings()Enginevirtual
talkHero(int slot) (defined in Prince::PrinceEngine)Prince::PrinceEngine
tracePath(int x1, int y1, int x2, int y2) (defined in Prince::PrinceEngine)Prince::PrinceEngine
upDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
upLeftDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
upRightDir() (defined in Prince::PrinceEngine)Prince::PrinceEngine
walkTo() (defined in Prince::PrinceEngine)Prince::PrinceEngine
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) (defined in Prince::PrinceEngine)Prince::PrinceEngine
zoomInStep (defined in Prince::PrinceEngine)Prince::PrinceEnginestatic
~Engine()Enginevirtual
~PrinceEngine() override (defined in Prince::PrinceEngine)Prince::PrinceEngine