ScummVM API documentation
map46.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef MM1_MAPS_MAP46_H
23 #define MM1_MAPS_MAP46_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map46 : public Map {
32  typedef void (Map46:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41 
42  const SpecialFn SPECIAL_FN[7] = {
43  &Map46::special00,
44  &Map46::special01,
45  &Map46::special02,
46  &Map46::special03,
47  &Map46::special04,
48  &Map46::special05,
49  &Map46::special06
50  };
51 public:
52  Map46() : Map(46, "udrag2", 0xa00, 3, "Dragadune Ruins 3") {}
53 
57  void special() override;
58 };
59 
60 } // namespace Maps
61 } // namespace MM1
62 } // namespace MM
63 
64 #endif
Definition: map46.h:31
Definition: map.h:97
Definition: detection.h:27
void special() override