ScummVM API documentation
label.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_LABEL_H
23#define AGS_ENGINE_AC_LABEL_H
24
25#include "ags/shared/gui/gui_label.h"
26
27namespace AGS3 {
28
29using AGS::Shared::GUILabel;
30
31const char *Label_GetText_New(GUILabel *labl);
32void Label_GetText(GUILabel *labl, char *buffer);
33void Label_SetText(GUILabel *labl, const char *newtx);
34int Label_GetColor(GUILabel *labl);
35void Label_SetColor(GUILabel *labl, int colr);
36int Label_GetFont(GUILabel *labl);
37void Label_SetFont(GUILabel *guil, int fontnum);
38
39} // namespace AGS3
40
41#endif