ScummVM API documentation
picture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIRECTOR_PICTURE_H
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#define DIRECTOR_PICTURE_H
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#include "graphics/surface.h"
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namespace
Image
{
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class
ImageDecoder;
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}
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namespace
Director
{
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struct
Picture
{
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Graphics::Surface
_surface;
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byte *_palette =
nullptr
;
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int
_paletteColors = 0;
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int
getPaletteSize()
const
{
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return
_paletteColors * 3;
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}
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Picture
() {}
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Picture
(
Image::ImageDecoder
&img);
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Picture
(
Picture
&picture);
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~
Picture
();
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private
:
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void
copyPalette(
const
byte *src,
int
numColors);
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};
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}
// End of namespace Director
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#endif // DIRECTOR_PICTURE_H
Image::ImageDecoder
Definition:
image_decoder.h:52
Graphics::Surface
Definition:
surface.h:67
Director::Picture
Definition:
picture.h:33
Director
Definition:
archive.h:35
Image
Definition:
movie_decoder.h:32
engines
director
picture.h
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