ScummVM API documentation
picture.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DIRECTOR_PICTURE_H
23#define DIRECTOR_PICTURE_H
24
25#include "graphics/surface.h"
26
27namespace Image {
28class ImageDecoder;
29}
30
31namespace Director {
32
33struct Picture {
34 Graphics::Surface _surface;
35 byte _palette[256*3];
36 int _paletteColors = 0;
37
38 int getPaletteSize() const {
39 return _paletteColors * 3;
40 }
41
42 int getPaletteCount() const {
43 return _paletteColors;
44 }
45
46 Picture() {}
48 Picture(Picture &picture);
49 ~Picture();
50private:
51 void copyPalette(const byte *src, int numColors);
52};
53
54} // End of namespace Director
55
56#endif // DIRECTOR_PICTURE_H
Definition: image_decoder.h:53
Definition: picture.h:33
Definition: surface.h:67