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picture.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DIRECTOR_PICTURE_H
23 #define DIRECTOR_PICTURE_H
24 
25 #include "graphics/surface.h"
26 
27 namespace Image {
28 class ImageDecoder;
29 }
30 
31 namespace Director {
32 
33 struct Picture {
34  Graphics::Surface _surface;
35  byte _palette[256*3];
36  int _paletteColors = 0;
37 
38  int getPaletteSize() const {
39  return _paletteColors * 3;
40  }
41 
42  int getPaletteCount() const {
43  return _paletteColors;
44  }
45 
46  Picture() {}
48  Picture(Picture &picture);
49  ~Picture();
50 private:
51  void copyPalette(const byte *src, int numColors);
52 };
53 
54 } // End of namespace Director
55 
56 #endif // DIRECTOR_PICTURE_H
Definition: image_decoder.h:52
Definition: surface.h:67
Definition: picture.h:33
Definition: archive.h:35
Definition: movie_decoder.h:32