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cdda.h
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1 /* ScummVM - Graphic Adventure Engine
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21 
27 #ifndef SCUMM_CDDA_H
28 #define SCUMM_CDDA_H
29 
30 #include "common/str.h"
31 #include "common/types.h"
32 
33 namespace Common {
34 class SeekableReadStream;
35 }
36 
37 namespace Audio {
38 class SeekableAudioStream;
39 }
40 
41 namespace Scumm {
42 
52  const Common::String &filename,
53  DisposeAfterUse::Flag disposeAfterUse);
54 
55 } // End of namespace Audio
56 
57 #endif // #ifndef SCUMM_CDDA_H
Definition: str.h:59
Audio::SeekableAudioStream * makeCDDAStream(const Common::String &filename, DisposeAfterUse::Flag disposeAfterUse)
Definition: audiostream.h:212
Definition: algorithm.h:29
Definition: actor.h:30
Definition: system.h:38