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drawing.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DGDS_DRAWING_H
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#define DGDS_DRAWING_H
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namespace
Graphics
{
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class
ManagedSurface;
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}
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namespace
Dgds
{
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namespace
Drawing {
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void
filledCircle(
int
x,
int
y,
int
xr,
int
yr,
Graphics::ManagedSurface
*dst, byte fgcol, byte bgcol);
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void
emptyCircle(
int
x,
int
y,
int
xr,
int
yr,
Graphics::ManagedSurface
*dst, byte fgcol);
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void
rectClipped(
const
Common::Rect
&rect,
const
Common::Rect
&clipWin,
Graphics::ManagedSurface
*dst, byte color);
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}
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}
// end namespace Dgds
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#endif // DGDS_DRAWING_H
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Dgds
Definition:
ads.h:28
Common::Rect
Definition:
rect.h:144
Graphics
Definition:
formatinfo.h:28
engines
dgds
drawing.h
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