ScummVM API documentation
wench.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_WIDGETS_WENCH_H
23 #define ULTIMA_ULTIMA1_WIDGETS_WENCH_H
24 
25 #include "ultima/ultima1/widgets/person.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace Widgets {
30 
31 class Wench : public Person {
32  DECLARE_MESSAGE_MAP;
33 protected:
37  void movement() override;
38 public:
39  DECLARE_WIDGET(Wench)
40  CLASSDEF;
41 
45  Wench(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
46  Person(game, map, 50, hitPoints) {}
47 
51  Wench(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) :
52  Person(game, map, tileNum, hitPoints) {}
53 
57  Wench(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 50) {}
58 
62  ~Wench() override {}
63 };
64 
65 } // End of namespace Widgets
66 } // End of namespace Ultima1
67 } // End of namespace Ultima
68 
69 #endif
Wench(Ultima1Game *game, Maps::MapBase *map)
Definition: wench.h:57
Definition: map_base.h:39
Definition: person.h:38
Definition: detection.h:27
Definition: wench.h:31
Wench(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints)
Definition: wench.h:51
Definition: game.h:42
~Wench() override
Definition: wench.h:62
Wench(Ultima1Game *game, Maps::MapBase *map, int hitPoints)
Definition: wench.h:45