ScummVM API documentation
BladeRunner::Actor Member List

This is the complete list of members for BladeRunner::Actor, including all inherited members.

_bbox (defined in BladeRunner::Actor)BladeRunner::Actor
_clues (defined in BladeRunner::Actor)BladeRunner::Actor
_combatInfo (defined in BladeRunner::Actor)BladeRunner::Actor
_movementTrack (defined in BladeRunner::Actor)BladeRunner::Actor
_screenRectangle (defined in BladeRunner::Actor)BladeRunner::Actor
_walkInfo (defined in BladeRunner::Actor)BladeRunner::Actor
acquireClue(int clueId, bool unknownFlag, int fromActorId) (defined in BladeRunner::Actor)BladeRunner::Actor
acquireCluesByRelations() (defined in BladeRunner::Actor)BladeRunner::Actor
Actor(BladeRunnerEngine *_vm, int actorId) (defined in BladeRunner::Actor)BladeRunner::Actor
addClueToDatabase(int clueId, int unknown, bool clueAcquired, bool unknownFlag, int fromActorId) (defined in BladeRunner::Actor)BladeRunner::Actor
angleTo(const Vector3 &target) const (defined in BladeRunner::Actor)BladeRunner::Actor
asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach) (defined in BladeRunner::Actor)BladeRunner::Actor
asyncWalkToXYZ(const Vector3 &destination, int proximity, bool runFlag, bool mustReach) (defined in BladeRunner::Actor)BladeRunner::Actor
canAcquireClue(int clueId) const (defined in BladeRunner::Actor)BladeRunner::Actor
changeAnimationMode(int animationMode, bool force=false) (defined in BladeRunner::Actor)BladeRunner::Actor
changeAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) (defined in BladeRunner::Actor)BladeRunner::Actor
checkFriendlinessAndHonesty(int otherActorId) (defined in BladeRunner::Actor)BladeRunner::Actor
combatModeOff() (defined in BladeRunner::Actor)BladeRunner::Actor
combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable) (defined in BladeRunner::Actor)BladeRunner::Actor
copyClues(int actorId) (defined in BladeRunner::Actor)BladeRunner::Actor
distanceFromActor(int otherActorId) (defined in BladeRunner::Actor)BladeRunner::Actor
draw(Common::Rect *screenRect) (defined in BladeRunner::Actor)BladeRunner::Actor
faceActor(int otherActorId, bool animate) (defined in BladeRunner::Actor)BladeRunner::Actor
faceCurrentCamera(bool animate) (defined in BladeRunner::Actor)BladeRunner::Actor
faceHeading(int heading, bool animate) (defined in BladeRunner::Actor)BladeRunner::Actor
faceItem(int itemId, bool animate) (defined in BladeRunner::Actor)BladeRunner::Actor
faceObject(const Common::String &objectName, bool animate) (defined in BladeRunner::Actor)BladeRunner::Actor
faceWaypoint(int waypointId, bool animate) (defined in BladeRunner::Actor)BladeRunner::Actor
faceXYZ(float x, float y, float z, bool animate) (defined in BladeRunner::Actor)BladeRunner::Actor
faceXYZ(const Vector3 &pos, bool animate) (defined in BladeRunner::Actor)BladeRunner::Actor
findTargetUnderMouse(BladeRunnerEngine *vm, int mouseX, int mouseY) (defined in BladeRunner::Actor)BladeRunner::Actorstatic
getAnimationId() const (defined in BladeRunner::Actor)BladeRunner::Actor
getAnimationMode() const (defined in BladeRunner::Actor)BladeRunner::Actor
getBoundingBox() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getCombatAggressiveness() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getCurrentHP() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getFacing() const (defined in BladeRunner::Actor)BladeRunner::Actor
getFlagDamageAnimIfMoving() const (defined in BladeRunner::Actor)BladeRunner::Actor
getFPS() const (defined in BladeRunner::Actor)BladeRunner::Actor
getFriendlinessToOther(int otherActorId) const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getGoal() const (defined in BladeRunner::Actor)BladeRunner::Actor
getHonesty() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getId() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getIntelligence() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getMaxHP() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getPosition() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getScreenRectangle() (defined in BladeRunner::Actor)BladeRunner::Actorinline
getSetId() const (defined in BladeRunner::Actor)BladeRunner::Actor
getSitcomRatio() const (defined in BladeRunner::Actor)BladeRunner::Actor
getStability() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getWalkbox() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
getX() const (defined in BladeRunner::Actor)BladeRunner::Actor
getXYZ() const (defined in BladeRunner::Actor)BladeRunner::Actor
getY() const (defined in BladeRunner::Actor)BladeRunner::Actor
getZ() const (defined in BladeRunner::Actor)BladeRunner::Actor
hasClue(int clueId) const (defined in BladeRunner::Actor)BladeRunner::Actor
inCombat() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
increaseFPS() (defined in BladeRunner::Actor)BladeRunner::Actor
isImmuneToObstacles() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
isMoving() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
isObstacleBetween(const Vector3 &target) (defined in BladeRunner::Actor)BladeRunner::Actor
isRetired() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
isRunning() const (defined in BladeRunner::Actor)BladeRunner::Actor
isSpeeching() (defined in BladeRunner::Actor)BladeRunner::Actor
isTarget() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
isWalking() const (defined in BladeRunner::Actor)BladeRunner::Actor
load(SaveFileReadStream &f) (defined in BladeRunner::Actor)BladeRunner::Actor
loopWalk(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, const Vector3 &start, float targetWidth, float targetSize, bool mustReach, bool *isRunningFlag, bool async) (defined in BladeRunner::Actor)BladeRunner::Actor
loopWalkToActor(int otherActorId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) (defined in BladeRunner::Actor)BladeRunner::Actor
loopWalkToItem(int itemId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) (defined in BladeRunner::Actor)BladeRunner::Actor
loopWalkToSceneObject(const Common::String &objectName, int proximity, bool interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) (defined in BladeRunner::Actor)BladeRunner::Actor
loopWalkToWaypoint(int waypointId, int proximity, int interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) (defined in BladeRunner::Actor)BladeRunner::Actor
loopWalkToXYZ(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, bool mustReach, bool *isRunningFlag) (defined in BladeRunner::Actor)BladeRunner::Actor
loseClue(int clueId) (defined in BladeRunner::Actor)BladeRunner::Actor
modifyCombatAggressiveness(signed int change) (defined in BladeRunner::Actor)BladeRunner::Actor
modifyCurrentHP(signed int change) (defined in BladeRunner::Actor)BladeRunner::Actor
modifyFriendlinessToOther(int otherActorId, signed int change) (defined in BladeRunner::Actor)BladeRunner::Actor
modifyHonesty(signed int change) (defined in BladeRunner::Actor)BladeRunner::Actor
modifyIntelligence(signed int change) (defined in BladeRunner::Actor)BladeRunner::Actor
modifyMaxHP(signed int change) (defined in BladeRunner::Actor)BladeRunner::Actor
modifyStability(signed int change) (defined in BladeRunner::Actor)BladeRunner::Actor
movementTrackNext(bool omitAiScript) (defined in BladeRunner::Actor)BladeRunner::Actor
movementTrackPause() (defined in BladeRunner::Actor)BladeRunner::Actor
movementTrackUnpause() (defined in BladeRunner::Actor)BladeRunner::Actor
movementTrackWaypointReached() (defined in BladeRunner::Actor)BladeRunner::Actor
mustReachWalkDestination() const (defined in BladeRunner::Actor)BladeRunner::Actorinline
queryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) (defined in BladeRunner::Actor)BladeRunner::Actor
resetScreenRectangleAndBbox() (defined in BladeRunner::Actor)BladeRunner::Actor
retire(bool isRetired, int width, int height, int retiredByActorId) (defined in BladeRunner::Actor)BladeRunner::Actor
run() (defined in BladeRunner::Actor)BladeRunner::Actor
save(SaveFileWriteStream &f) (defined in BladeRunner::Actor)BladeRunner::Actor
setAtWaypoint(int waypointId, int angle, bool moving, bool retired) (defined in BladeRunner::Actor)BladeRunner::Actor
setAtXYZ(const Vector3 &pos, int facing, bool setFacing=true, bool moving=false, bool retired=false) (defined in BladeRunner::Actor)BladeRunner::Actor
setCombatAggressiveness(int combatAggressiveness) (defined in BladeRunner::Actor)BladeRunner::Actor
setCurrentHP(int hp) (defined in BladeRunner::Actor)BladeRunner::Actor
setFacing(int facing, bool halfOrSet=true) (defined in BladeRunner::Actor)BladeRunner::Actor
setFlagDamageAnimIfMoving(bool value) (defined in BladeRunner::Actor)BladeRunner::Actor
setFPS(int fps) (defined in BladeRunner::Actor)BladeRunner::Actor
setFriendlinessToOther(int otherActorId, int friendliness) (defined in BladeRunner::Actor)BladeRunner::Actor
setGoal(int goalNumber) (defined in BladeRunner::Actor)BladeRunner::Actor
setHealth(int hp, int maxHp) (defined in BladeRunner::Actor)BladeRunner::Actor
setHonesty(int honesty) (defined in BladeRunner::Actor)BladeRunner::Actor
setImmunityToObstacles(bool isImmune) (defined in BladeRunner::Actor)BladeRunner::Actor
setIntelligence(int intelligence) (defined in BladeRunner::Actor)BladeRunner::Actor
setInvisible(bool isInvisible) (defined in BladeRunner::Actor)BladeRunner::Actor
setMoving(bool value) (defined in BladeRunner::Actor)BladeRunner::Actorinline
setSetId(int setId) (defined in BladeRunner::Actor)BladeRunner::Actor
setStability(int stability) (defined in BladeRunner::Actor)BladeRunner::Actor
setTarget(bool targetable) (defined in BladeRunner::Actor)BladeRunner::Actor
setup(int actorId) (defined in BladeRunner::Actor)BladeRunner::Actor
soundPan(uint8 overrideRange=35) const (defined in BladeRunner::Actor)BladeRunner::Actor
soundVolume() const (defined in BladeRunner::Actor)BladeRunner::Actor
speechPlay(int sentenceId, bool voiceOver) (defined in BladeRunner::Actor)BladeRunner::Actor
speechStop() (defined in BladeRunner::Actor)BladeRunner::Actor
stopWalking(bool value) (defined in BladeRunner::Actor)BladeRunner::Actor
tick(bool forceUpdate, Common::Rect *screenRect) (defined in BladeRunner::Actor)BladeRunner::Actor
tickCombat() (defined in BladeRunner::Actor)BladeRunner::Actor
timerLeft(int timerId) (defined in BladeRunner::Actor)BladeRunner::Actor
timerReset(int timerId) (defined in BladeRunner::Actor)BladeRunner::Actor
timerStart(int timerId, int32 intervalMillis) (defined in BladeRunner::Actor)BladeRunner::Actor
timersUpdate() (defined in BladeRunner::Actor)BladeRunner::Actor
timerUpdate(int timerId) (defined in BladeRunner::Actor)BladeRunner::Actor
walkTo(bool runFlag, const Vector3 &destination, bool mustReach) (defined in BladeRunner::Actor)BladeRunner::Actor
~Actor() (defined in BladeRunner::Actor)BladeRunner::Actor