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dimuse_triggers.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #if !defined(SCUMM_IMUSE_DIGI_TRIGGERS_H) && defined(ENABLE_SCUMM_7_8)
23 #define SCUMM_IMUSE_DIGI_TRIGGERS_H
24 
25 #include "common/scummsys.h"
26 #include "common/textconsole.h"
27 #include "common/util.h"
28 #include "scumm/imuse_digi/dimuse_defs.h"
29 
30 namespace Scumm {
31 
32 class IMuseDigiTriggersHandler {
33 
34 private:
35  IMuseDigital *_engine;
36  IMuseDigiTrigger _trigs[DIMUSE_MAX_TRIGGERS] = {};
37  IMuseDigiDefer _defers[DIMUSE_MAX_DEFERS] = {};
38 
39  int _defersOn = 0;
40  int _midProcessing = 0;
41  char _textBuffer[256] = {};
42  char _emptyMarker[1] = {};
43 
44 public:
45  IMuseDigiTriggersHandler(IMuseDigital *engine);
46  ~IMuseDigiTriggersHandler();
47 
48  int init();
49  int clearAllTriggers();
50  void saveLoad(Common::Serializer &ser);
51  int setTrigger(int soundId, char *marker, int opcode, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m, int n);
52  int checkTrigger(int soundId, char *marker, int opcode);
53  int clearTrigger(int soundId, char *marker, int opcode);
54  void processTriggers(int soundId, char *marker);
55  int deferCommand(int count, int opcode, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m, int n);
56  void loop();
57  int countPendingSounds(int soundId);
58  int deinit();
59 
60 };
61 
62 } // End of namespace Scumm
63 #endif
Definition: serializer.h:79
Definition: actor.h:30