ScummVM API documentation
dimuse_triggers.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#if !defined(SCUMM_IMUSE_DIGI_TRIGGERS_H) && defined(ENABLE_SCUMM_7_8)
23#define SCUMM_IMUSE_DIGI_TRIGGERS_H
24
25#include "common/scummsys.h"
26#include "common/textconsole.h"
27#include "common/util.h"
28#include "scumm/imuse_digi/dimuse_defs.h"
29
30namespace Scumm {
31
32class IMuseDigiTriggersHandler {
33
34private:
35 IMuseDigital *_engine;
36 Common::Mutex *_mutex;
37 IMuseDigiTrigger _trigs[DIMUSE_MAX_TRIGGERS] = {};
38 IMuseDigiDefer _defers[DIMUSE_MAX_DEFERS] = {};
39
40 int _defersOn = 0;
41 int _midProcessing = 0;
42 char _textBuffer[256] = {};
43 char _emptyMarker[1] = {};
44
45public:
46 IMuseDigiTriggersHandler(IMuseDigital *engine, Common::Mutex *mutex);
47 ~IMuseDigiTriggersHandler();
48
49 int init();
50 int clearAllTriggers();
51 void saveLoad(Common::Serializer &ser);
52 int setTrigger(int soundId, char *marker, int opcode, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m, int n);
53 int checkTrigger(int soundId, char *marker, int opcode);
54 int clearTrigger(int soundId, char *marker, int opcode);
55 void processTriggers(int soundId, char *marker);
56 int deferCommand(int count, int opcode, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m, int n);
57 void loop();
58 int countPendingSounds(int soundId);
59 int deinit();
60
61};
62
63} // End of namespace Scumm
64#endif
Definition: mutex.h:67
Definition: serializer.h:80
Definition: actor.h:30