This is the complete list of members for Sky::Sound, including all inherited members.
_bgSoundHandle (defined in Sky::Sound) | Sky::Sound | |
_effectHandle (defined in Sky::Sound) | Sky::Sound | |
_ingameSound0 (defined in Sky::Sound) | Sky::Sound | |
_ingameSound1 (defined in Sky::Sound) | Sky::Sound | |
_ingameSpeech (defined in Sky::Sound) | Sky::Sound | |
_mixer (defined in Sky::Sound) | Sky::Sound | |
_saveSounds (defined in Sky::Sound) | Sky::Sound | |
_soundsTotal (defined in Sky::Sound) | Sky::Sound | |
_voiceHandle (defined in Sky::Sound) | Sky::Sound | |
checkFxQueue() (defined in Sky::Sound) | Sky::Sound | |
fnPauseFx() (defined in Sky::Sound) | Sky::Sound | |
fnStartFx(uint32 sound, uint8 channel) (defined in Sky::Sound) | Sky::Sound | |
fnStopFx() (defined in Sky::Sound) | Sky::Sound | |
fnUnPauseFx() (defined in Sky::Sound) | Sky::Sound | |
loadSection(uint8 pSection) (defined in Sky::Sound) | Sky::Sound | |
playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *handle) (defined in Sky::Sound) | Sky::Sound | protected |
playSound(uint16 sound, uint16 volume, uint8 channel) (defined in Sky::Sound) | Sky::Sound | |
restoreSfx() (defined in Sky::Sound) | Sky::Sound | |
Sound(Audio::Mixer *mixer, Disk *pDisk, uint8 pVolume) (defined in Sky::Sound) | Sky::Sound | |
speechFinished() (defined in Sky::Sound) | Sky::Sound | inline |
startSpeech(uint16 textNum) (defined in Sky::Sound) | Sky::Sound | |
stopSpeech() (defined in Sky::Sound) | Sky::Sound | |
~Sound() (defined in Sky::Sound) | Sky::Sound |