ScummVM API documentation
font.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TEENAGENT_FONT_H
23 #define TEENAGENT_FONT_H
24 
25 #include "common/str.h"
26 #include "graphics/surface.h"
27 
28 namespace TeenAgent {
29 
30 class Pack;
31 
32 class Font {
33 public:
34  Font();
35  ~Font();
36 
37  void load(const Pack &pack, int id, byte height, byte widthPack);
38  uint render(Graphics::Surface *surface, int x, int y, const Common::String &str, byte color, bool showGrid = false);
39  uint render(Graphics::Surface *surface, int x, int y, char c, byte color);
40  static void grid(Graphics::Surface *surface, int x, int y, int w, int h, byte color);
41 
42  byte getHeight() { return _height; }
43  void setShadowColor(byte color) { _shadowColor = color; }
44 private:
45  byte *_data;
46 
47  byte _gridColor, _shadowColor;
48  byte _height, _widthPack;
49 };
50 
51 } // End of namespace TeenAgent
52 
53 #endif
Definition: str.h:59
Definition: surface.h:67
Definition: pack.h:31
Definition: font.h:32
Definition: actor.h:29