ScummVM API documentation
extra.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MADS_NEBULAR_EXTRA_H
23#define MADS_NEBULAR_EXTRA_H
24
25#include "mads/core/room.h"
26
27namespace MADS {
28namespace RexNebular {
29
37extern RoomPtr room_load(int id, int variant, const char *base_path, Buffer *picture,
38 Buffer *depth, Buffer *walk, Buffer *special, TileMapHeader *picMap,
39 TileMapHeader *depthMap, TileResource *picResource, TileResource *depthResource,
40 int picture_ems_handle, int depth_ems_handle, int load_flags);
41
53extern int room_load_variant(Load *load_handle, Buffer *depth, Buffer *walk, Buffer *special,
54 Room *room_info, int variant, bool packedFormat);
55
65extern int buffer_legal(const Buffer &special, int orig_wrap, int x1, int y1, int x2, int y2);
66
80extern void sort_insertion_8(int elements, byte *id, byte *value);
81
82} // namespace RexNebular
83} // namespace MADS
84
85#endif
Definition: display_client.h:113