30 #ifndef GRAPHICS_TGL_H 31 #define GRAPHICS_TGL_H 33 #define TGL_VERSION_1_1 1 34 #define TGL_VERSION_1_2 1 41 TGL_UNSIGNED_BYTE = 0x1401,
43 TGL_UNSIGNED_SHORT = 0x1403,
45 TGL_UNSIGNED_INT = 0x1405,
54 TGL_LINE_STRIP = 0x0003,
55 TGL_LINE_LOOP = 0x0002,
56 TGL_TRIANGLES = 0x0004,
57 TGL_TRIANGLE_STRIP = 0x0005,
58 TGL_TRIANGLE_FAN = 0x0006,
60 TGL_QUAD_STRIP = 0x0008,
62 TGL_EDGE_FLAG = 0x0B43,
65 TGL_MATRIX_MODE = 0x0BA0,
66 TGL_MODELVIEW = 0x1700,
67 TGL_PROJECTION = 0x1701,
71 TGL_POINT_SMOOTH = 0x0B10,
72 TGL_POINT_SIZE = 0x0B11,
73 TGL_POINT_SIZE_GRANULARITY = 0x0B13,
74 TGL_POINT_SIZE_RANGE = 0x0B12,
77 TGL_LINE_SMOOTH = 0x0B20,
78 TGL_LINE_STIPPLE = 0x0B24,
79 TGL_LINE_STIPPLE_PATTERN = 0x0B25,
80 TGL_LINE_STIPPLE_REPEAT = 0x0B26,
81 TGL_LINE_WIDTH = 0x0B21,
82 TGL_LINE_WIDTH_GRANULARITY = 0x0B23,
83 TGL_LINE_WIDTH_RANGE = 0x0B22,
93 TGL_CULL_FACE = 0x0B44,
94 TGL_CULL_FACE_MODE = 0x0B45,
95 TGL_POLYGON_SMOOTH = 0x0B41,
96 TGL_POLYGON_STIPPLE = 0x0B42,
97 TGL_FRONT_FACE = 0x0B46,
98 TGL_POLYGON_MODE = 0x0B40,
101 TGL_COMPILE = 0x1300,
102 TGL_COMPILE_AND_EXECUTE = 0x1301,
103 TGL_LIST_BASE = 0x0B32,
104 TGL_LIST_INDEX = 0x0B33,
105 TGL_LIST_MODE = 0x0B30,
112 TGL_GREATER = 0x0204,
113 TGL_NOTEQUAL = 0x0205,
116 TGL_DEPTH_TEST = 0x0B71,
117 TGL_DEPTH_BITS = 0x0D56,
118 TGL_DEPTH_CLEAR_VALUE = 0x0B73,
119 TGL_DEPTH_FUNC = 0x0B74,
120 TGL_DEPTH_RANGE = 0x0B70,
121 TGL_DEPTH_WRITEMASK = 0x0B72,
122 TGL_DEPTH_COMPONENT = 0x1902,
125 TGL_LIGHTING = 0x0B50,
134 TGL_SPOT_EXPONENT = 0x1205,
135 TGL_SPOT_CUTOFF = 0x1206,
136 TGL_CONSTANT_ATTENUATION = 0x1207,
137 TGL_LINEAR_ATTENUATION = 0x1208,
138 TGL_QUADRATIC_ATTENUATION = 0x1209,
139 TGL_AMBIENT = 0x1200,
140 TGL_DIFFUSE = 0x1201,
141 TGL_SPECULAR = 0x1202,
142 TGL_SHININESS = 0x1601,
143 TGL_EMISSION = 0x1600,
144 TGL_POSITION = 0x1203,
145 TGL_SPOT_DIRECTION = 0x1204,
146 TGL_AMBIENT_AND_DIFFUSE = 0x1602,
147 TGL_COLOR_INDEXES = 0x1603,
148 TGL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
149 TGL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
150 TGL_LIGHT_MODEL_AMBIENT = 0x0B53,
151 TGL_FRONT_AND_BACK = 0x0408,
152 TGL_SHADE_MODEL = 0x0B54,
155 TGL_COLOR_MATERIAL = 0x0B57,
156 TGL_COLOR_MATERIAL_FACE = 0x0B55,
157 TGL_COLOR_MATERIAL_PARAMETER = 0x0B56,
158 TGL_NORMALIZE = 0x0BA1,
161 TGL_CLIP_PLANE0 = 0x3000,
162 TGL_CLIP_PLANE1 = 0x3001,
163 TGL_CLIP_PLANE2 = 0x3002,
164 TGL_CLIP_PLANE3 = 0x3003,
165 TGL_CLIP_PLANE4 = 0x3004,
166 TGL_CLIP_PLANE5 = 0x3005,
169 TGL_ACCUM_RED_BITS = 0x0D58,
170 TGL_ACCUM_GREEN_BITS = 0x0D59,
171 TGL_ACCUM_BLUE_BITS = 0x0D5A,
172 TGL_ACCUM_ALPHA_BITS = 0x0D5B,
173 TGL_ACCUM_CLEAR_VALUE = 0x0B80,
181 TGL_ALPHA_TEST = 0x0BC0,
182 TGL_ALPHA_TEST_REF = 0x0BC2,
183 TGL_ALPHA_TEST_FUNC = 0x0BC1,
187 TGL_BLEND_SRC = 0x0BE1,
188 TGL_BLEND_DST = 0x0BE0,
191 TGL_SRC_COLOR = 0x0300,
192 TGL_ONE_MINUS_SRC_COLOR = 0x0301,
193 TGL_DST_COLOR = 0x0306,
194 TGL_ONE_MINUS_DST_COLOR = 0x0307,
195 TGL_SRC_ALPHA = 0x0302,
196 TGL_ONE_MINUS_SRC_ALPHA = 0x0303,
197 TGL_DST_ALPHA = 0x0304,
198 TGL_ONE_MINUS_DST_ALPHA = 0x0305,
199 TGL_SRC_ALPHA_SATURATE = 0x0308,
202 TGL_FEEDBACK = 0x1C01,
209 TGL_3D_COLOR = 0x0602,
210 TGL_3D_COLOR_TEXTURE = 0x0603,
211 TGL_4D_COLOR_TEXTURE = 0x0604,
212 TGL_POINT_TOKEN = 0x0701,
213 TGL_LINE_TOKEN = 0x0702,
214 TGL_LINE_RESET_TOKEN = 0x0707,
215 TGL_POLYGON_TOKEN = 0x0703,
216 TGL_BITMAP_TOKEN = 0x0704,
217 TGL_DRAW_PIXEL_TOKEN = 0x0705,
218 TGL_COPY_PIXEL_TOKEN = 0x0706,
219 TGL_PASS_THROUGH_TOKEN = 0x0700,
223 TGL_FOG_MODE = 0x0B65,
224 TGL_FOG_DENSITY = 0x0B62,
225 TGL_FOG_COLOR = 0x0B66,
226 TGL_FOG_INDEX = 0x0B61,
227 TGL_FOG_START = 0x0B63,
228 TGL_FOG_END = 0x0B64,
234 TGL_LOGIC_OP = 0x0BF1,
235 TGL_LOGIC_OP_MODE = 0x0BF0,
239 TGL_COPY_INVERTED = 0x150C,
248 TGL_AND_REVERSE = 0x1502,
249 TGL_AND_INVERTED = 0x1504,
250 TGL_OR_REVERSE = 0x150B,
251 TGL_OR_INVERTED = 0x150D,
254 TGL_STENCIL_TEST = 0x0B90,
255 TGL_STENCIL_WRITEMASK = 0x0B98,
256 TGL_STENCIL_BITS = 0x0D57,
257 TGL_STENCIL_FUNC = 0x0B92,
258 TGL_STENCIL_VALUE_MASK = 0x0B93,
259 TGL_STENCIL_REF = 0x0B97,
260 TGL_STENCIL_FAIL = 0x0B94,
261 TGL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
262 TGL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
263 TGL_STENCIL_CLEAR_VALUE = 0x0B91,
264 TGL_STENCIL_INDEX = 0x1901,
266 TGL_REPLACE = 0x1E01,
277 TGL_FRONT_LEFT = 0x0400,
278 TGL_FRONT_RIGHT = 0x0401,
279 TGL_BACK_LEFT = 0x0402,
280 TGL_BACK_RIGHT = 0x0403,
285 TGL_COLOR_INDEX = 0x1900,
290 TGL_LUMINANCE = 0x1909,
291 TGL_LUMINANCE_ALPHA = 0x190A,
292 TGL_ALPHA_BITS = 0x0D55,
293 TGL_RED_BITS = 0x0D52,
294 TGL_GREEN_BITS = 0x0D53,
295 TGL_BLUE_BITS = 0x0D54,
296 TGL_INDEX_BITS = 0x0D51,
297 TGL_SUBPIXEL_BITS = 0x0D50,
298 TGL_AUX_BUFFERS = 0x0C00,
299 TGL_READ_BUFFER = 0x0C02,
300 TGL_DRAW_BUFFER = 0x0C01,
301 TGL_DOUBLEBUFFER = 0x0C32,
306 TGL_STENCIL = 0x1802,
312 TGL_MAX_LIST_NESTING = 0x0B31,
313 TGL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
314 TGL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
315 TGL_MAX_NAME_STACK_DEPTH = 0x0D37,
316 TGL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
317 TGL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
318 TGL_MAX_EVAL_ORDER = 0x0D30,
319 TGL_MAX_LIGHTS = 0x0D31,
320 TGL_MAX_CLIP_PLANES = 0x0D32,
321 TGL_MAX_TEXTURE_SIZE = 0x0D33,
322 TGL_MAX_PIXEL_MAP_TABLE = 0x0D34,
323 TGL_MAX_VIEWPORT_DIMS = 0x0D3A,
326 TGL_ATTRIB_STACK_DEPTH = 0x0BB0,
327 TGL_COLOR_CLEAR_VALUE = 0x0C22,
328 TGL_COLOR_WRITEMASK = 0x0C23,
329 TGL_CURRENT_INDEX = 0x0B01,
330 TGL_CURRENT_COLOR = 0x0B00,
331 TGL_CURRENT_NORMAL = 0x0B02,
332 TGL_CURRENT_RASTER_COLOR = 0x0B04,
333 TGL_CURRENT_RASTER_DISTANCE = 0x0B09,
334 TGL_CURRENT_RASTER_INDEX = 0x0B05,
335 TGL_CURRENT_RASTER_POSITION = 0x0B07,
336 TGL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
337 TGL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
338 TGL_CURRENT_TEXTURE_COORDS = 0x0B03,
339 TGL_INDEX_CLEAR_VALUE = 0x0C20,
340 TGL_INDEX_MODE = 0x0C30,
341 TGL_INDEX_WRITEMASK = 0x0C21,
342 TGL_MODELVIEW_MATRIX = 0x0BA6,
343 TGL_MODELVIEW_STACK_DEPTH = 0x0BA3,
344 TGL_NAME_STACK_DEPTH = 0x0D70,
345 TGL_PROJECTION_MATRIX = 0x0BA7,
346 TGL_PROJECTION_STACK_DEPTH = 0x0BA4,
347 TGL_RENDER_MODE = 0x0C40,
348 TGL_RGBA_MODE = 0x0C31,
349 TGL_TEXTURE_MATRIX = 0x0BA8,
350 TGL_TEXTURE_STACK_DEPTH = 0x0BA5,
351 TGL_VIEWPORT = 0x0BA2,
354 TGL_AUTO_NORMAL = 0x0D80,
355 TGL_MAP1_COLOR_4 = 0x0D90,
356 TGL_MAP1_GRID_DOMAIN = 0x0DD0,
357 TGL_MAP1_GRID_SEGMENTS = 0x0DD1,
358 TGL_MAP1_INDEX = 0x0D91,
359 TGL_MAP1_NORMAL = 0x0D92,
360 TGL_MAP1_TEXTURE_COORD_1 = 0x0D93,
361 TGL_MAP1_TEXTURE_COORD_2 = 0x0D94,
362 TGL_MAP1_TEXTURE_COORD_3 = 0x0D95,
363 TGL_MAP1_TEXTURE_COORD_4 = 0x0D96,
364 TGL_MAP1_VERTEX_3 = 0x0D97,
365 TGL_MAP1_VERTEX_4 = 0x0D98,
366 TGL_MAP2_COLOR_4 = 0x0DB0,
367 TGL_MAP2_GRID_DOMAIN = 0x0DD2,
368 TGL_MAP2_GRID_SEGMENTS = 0x0DD3,
369 TGL_MAP2_INDEX = 0x0DB1,
370 TGL_MAP2_NORMAL = 0x0DB2,
371 TGL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
372 TGL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
373 TGL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
374 TGL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
375 TGL_MAP2_VERTEX_3 = 0x0DB7,
376 TGL_MAP2_VERTEX_4 = 0x0DB8,
382 TGL_FOG_HINT = 0x0C54,
383 TGL_LINE_SMOOTH_HINT = 0x0C52,
384 TGL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
385 TGL_POINT_SMOOTH_HINT = 0x0C51,
386 TGL_POLYGON_SMOOTH_HINT = 0x0C53,
387 TGL_DONT_CARE = 0x1100,
388 TGL_FASTEST = 0x1101,
392 TGL_SCISSOR_TEST = 0x0C11,
393 TGL_SCISSOR_BOX = 0x0C10,
396 TGL_MAP_COLOR = 0x0D10,
397 TGL_MAP_STENCIL = 0x0D11,
398 TGL_INDEX_SHIFT = 0x0D12,
399 TGL_INDEX_OFFSET = 0x0D13,
400 TGL_RED_SCALE = 0x0D14,
401 TGL_RED_BIAS = 0x0D15,
402 TGL_GREEN_SCALE = 0x0D18,
403 TGL_GREEN_BIAS = 0x0D19,
404 TGL_BLUE_SCALE = 0x0D1A,
405 TGL_BLUE_BIAS = 0x0D1B,
406 TGL_ALPHA_SCALE = 0x0D1C,
407 TGL_ALPHA_BIAS = 0x0D1D,
408 TGL_DEPTH_SCALE = 0x0D1E,
409 TGL_DEPTH_BIAS = 0x0D1F,
410 TGL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
411 TGL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
412 TGL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
413 TGL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
414 TGL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
415 TGL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
416 TGL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
417 TGL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
418 TGL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
419 TGL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
420 TGL_PIXEL_MAP_S_TO_S = 0x0C71,
421 TGL_PIXEL_MAP_I_TO_I = 0x0C70,
422 TGL_PIXEL_MAP_I_TO_R = 0x0C72,
423 TGL_PIXEL_MAP_I_TO_G = 0x0C73,
424 TGL_PIXEL_MAP_I_TO_B = 0x0C74,
425 TGL_PIXEL_MAP_I_TO_A = 0x0C75,
426 TGL_PIXEL_MAP_R_TO_R = 0x0C76,
427 TGL_PIXEL_MAP_G_TO_G = 0x0C77,
428 TGL_PIXEL_MAP_B_TO_B = 0x0C78,
429 TGL_PIXEL_MAP_A_TO_A = 0x0C79,
430 TGL_PACK_ALIGNMENT = 0x0D05,
431 TGL_PACK_LSB_FIRST = 0x0D01,
432 TGL_PACK_ROW_LENGTH = 0x0D02,
433 TGL_PACK_SKIP_PIXELS = 0x0D04,
434 TGL_PACK_SKIP_ROWS = 0x0D03,
435 TGL_PACK_SWAP_BYTES = 0x0D00,
436 TGL_UNPACK_ALIGNMENT = 0x0CF5,
437 TGL_UNPACK_LSB_FIRST = 0x0CF1,
438 TGL_UNPACK_ROW_LENGTH = 0x0CF2,
439 TGL_UNPACK_SKIP_PIXELS = 0x0CF4,
440 TGL_UNPACK_SKIP_ROWS = 0x0CF3,
441 TGL_UNPACK_SWAP_BYTES = 0x0CF0,
446 TGL_TEXTURE_ENV = 0x2300,
447 TGL_TEXTURE_ENV_MODE = 0x2200,
448 TGL_TEXTURE_1D = 0x0DE0,
449 TGL_TEXTURE_2D = 0x0DE1,
450 TGL_TEXTURE_WRAP_S = 0x2802,
451 TGL_TEXTURE_WRAP_T = 0x2803,
452 TGL_TEXTURE_MAG_FILTER = 0x2800,
453 TGL_TEXTURE_MIN_FILTER = 0x2801,
454 TGL_TEXTURE_ENV_COLOR = 0x2201,
455 TGL_TEXTURE_GEN_S = 0x0C60,
456 TGL_TEXTURE_GEN_T = 0x0C61,
457 TGL_TEXTURE_GEN_MODE = 0x2500,
458 TGL_TEXTURE_BORDER_COLOR = 0x1004,
459 TGL_TEXTURE_WIDTH = 0x1000,
460 TGL_TEXTURE_HEIGHT = 0x1001,
461 TGL_TEXTURE_BORDER = 0x1005,
462 TGL_TEXTURE_COMPONENTS = 0x1003,
463 TGL_NEAREST_MIPMAP_NEAREST = 0x2700,
464 TGL_NEAREST_MIPMAP_LINEAR = 0x2702,
465 TGL_LINEAR_MIPMAP_NEAREST = 0x2701,
466 TGL_LINEAR_MIPMAP_LINEAR = 0x2703,
467 TGL_OBJECT_LINEAR = 0x2401,
468 TGL_OBJECT_PLANE = 0x2501,
469 TGL_EYE_LINEAR = 0x2400,
470 TGL_EYE_PLANE = 0x2502,
471 TGL_SPHERE_MAP = 0x2402,
473 TGL_MODULATE = 0x2100,
474 TGL_NEAREST = 0x2600,
481 TGL_TEXTURE_GEN_R = 0x0C62,
482 TGL_TEXTURE_GEN_Q = 0x0C63,
486 TGL_RENDERER = 0x1F01,
487 TGL_VERSION = 0x1F02,
488 TGL_EXTENSIONS = 0x1F03,
494 TGL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
495 TGL_INDEX_LOGIC_OP = 0x0BF1,
496 TGL_COLOR_LOGIC_OP = 0x0BF2,
499 TGL_PROXY_TEXTURE_1D = 0x8063,
500 TGL_PROXY_TEXTURE_2D = 0x8064,
501 TGL_TEXTURE_PRIORITY = 0x8066,
502 TGL_TEXTURE_RESIDENT = 0x8067,
503 TGL_TEXTURE_BINDING_1D = 0x8068,
504 TGL_TEXTURE_BINDING_2D = 0x8069,
505 TGL_TEXTURE_INTERNAL_FORMAT = 0x1003,
506 TGL_TEXTURE_RED_SIZE = 0x805C,
507 TGL_TEXTURE_GREEN_SIZE = 0x805D,
508 TGL_TEXTURE_BLUE_SIZE = 0x805E,
509 TGL_TEXTURE_ALPHA_SIZE = 0x805F,
510 TGL_TEXTURE_LUMINANCE_SIZE = 0x8060,
511 TGL_TEXTURE_INTENSITY_SIZE = 0x8061,
517 TGL_POLYGON_OFFSET_FACTOR = 0x3038,
518 TGL_POLYGON_OFFSET_UNITS = 0x2A00,
519 TGL_POLYGON_OFFSET_POINT = 0x2A01,
520 TGL_POLYGON_OFFSET_LINE = 0x2A02,
521 TGL_POLYGON_OFFSET_FILL = 0x8037,
524 TGL_VERTEX_ARRAY = 0x8074,
525 TGL_NORMAL_ARRAY = 0x8075,
526 TGL_COLOR_ARRAY = 0x8076,
527 TGL_INDEX_ARRAY = 0x8077,
528 TGL_TEXTURE_COORD_ARRAY = 0x8078,
529 TGL_EDGE_FLAG_ARRAY = 0x8079,
530 TGL_VERTEX_ARRAY_SIZE = 0x807A,
531 TGL_VERTEX_ARRAY_TYPE = 0x807B,
532 TGL_VERTEX_ARRAY_STRIDE = 0x807C,
533 TGL_NORMAL_ARRAY_TYPE = 0x807E,
534 TGL_NORMAL_ARRAY_STRIDE = 0x807F,
535 TGL_COLOR_ARRAY_SIZE = 0x8081,
536 TGL_COLOR_ARRAY_TYPE = 0x8082,
537 TGL_COLOR_ARRAY_STRIDE = 0x8083,
538 TGL_INDEX_ARRAY_TYPE = 0x8085,
539 TGL_INDEX_ARRAY_STRIDE = 0x8086,
540 TGL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
541 TGL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
542 TGL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
543 TGL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
544 TGL_VERTEX_ARRAY_POINTER = 0x808E,
545 TGL_NORMAL_ARRAY_POINTER = 0x808F,
546 TGL_COLOR_ARRAY_POINTER = 0x8090,
547 TGL_INDEX_ARRAY_POINTER = 0x8091,
548 TGL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
549 TGL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
550 TGL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
551 TGL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
552 TGL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
553 TGL_SELECTION_BUFFER_POINTER = 0x0DF3,
554 TGL_SELECTION_BUFFER_SIZE = 0x0DF4,
557 TGL_C4UB_V2F = 0x2A22,
558 TGL_C4UB_V3F = 0x2A23,
559 TGL_C3F_V3F = 0x2A24,
560 TGL_N3F_V3F = 0x2A25,
561 TGL_C4F_N3F_V3F = 0x2A26,
562 TGL_T2F_V3F = 0x2A27,
563 TGL_T4F_V4F = 0x2A28,
564 TGL_T2F_C4UB_V3F = 0x2A29,
565 TGL_T2F_C3F_V3F = 0x2A2A,
566 TGL_T2F_N3F_V3F = 0x2A2B,
567 TGL_T2F_C4F_N3F_V3F = 0x2A2C,
568 TGL_T4F_C4F_N3F_V4F = 0x2A2D,
573 TGL_ALPHA12 = 0x803D,
574 TGL_ALPHA16 = 0x803E,
575 TGL_LUMINANCE4 = 0x803F,
576 TGL_LUMINANCE8 = 0x8040,
577 TGL_LUMINANCE12 = 0x8041,
578 TGL_LUMINANCE16 = 0x8042,
579 TGL_LUMINANCE4_ALPHA4 = 0x8043,
580 TGL_LUMINANCE6_ALPHA2 = 0x8044,
581 TGL_LUMINANCE8_ALPHA8 = 0x8045,
582 TGL_LUMINANCE12_ALPHA4 = 0x8046,
583 TGL_LUMINANCE12_ALPHA12 = 0x8047,
584 TGL_LUMINANCE16_ALPHA16 = 0x8048,
585 TGL_INTENSITY = 0x8049,
586 TGL_INTENSITY4 = 0x804A,
587 TGL_INTENSITY8 = 0x804B,
588 TGL_INTENSITY12 = 0x804C,
589 TGL_INTENSITY16 = 0x804D,
590 TGL_R3_G3_B2 = 0x2A10,
599 TGL_RGB5_A1 = 0x8057,
601 TGL_RGB10_A2 = 0x8059,
606 TGL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,
612 TGL_TEXTURE_BINDING_3D = 0x806A,
613 TGL_TEXTURE_3D = 0x806F,
614 TGL_PROXY_TEXTURE_3D = 0x8070,
615 TGL_TEXTURE_DEPTH = 0x8071,
616 TGL_TEXTURE_WRAP_R = 0x8072,
617 TGL_CLAMP_TO_EDGE = 0x812F,
618 TGL_TEXTURE_MIN_LOD = 0x813A,
619 TGL_TEXTURE_MAX_LOD = 0x813B,
620 TGL_TEXTURE_BASE_LEVEL = 0x813C,
621 TGL_TEXTURE_MAX_LEVEL = 0x813D,
624 TGL_PACK_SKIP_IMAGES = 0x806B,
625 TGL_PACK_IMAGE_HEIGHT = 0x806C,
626 TGL_UNPACK_SKIP_IMAGES = 0x806D,
627 TGL_UNPACK_IMAGE_HEIGHT = 0x806E,
630 TGL_MAX_3D_TEXTURE_SIZE = 0x8073,
631 TGL_MAX_ELEMENTS_VERTICES = 0x80E8,
632 TGL_MAX_ELEMENTS_INDICES = 0x80E9,
635 TGL_UNSIGNED_BYTE_3_3_2 = 0x8032,
636 TGL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
637 TGL_UNSIGNED_INT_10_10_10_2 = 0x8036,
638 TGL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
639 TGL_UNSIGNED_SHORT_5_6_5 = 0x8363,
640 TGL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
641 TGL_UNSIGNED_INT_8_8_8_8 = 0x8035,
642 TGL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
643 TGL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
644 TGL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
645 TGL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
646 TGL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
651 TGL_SMOOTH_POINT_SIZE_RANGE = 0x0B12,
652 TGL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13,
653 TGL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22,
654 TGL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23,
655 TGL_ALIASED_LINE_WIDTH_RANGE = 0x846E,
656 TGL_RESCALE_NORMAL = 0x803A,
657 TGL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
658 TGL_SINGLE_COLOR = 0x81F9,
659 TGL_SEPARATE_SPECULAR_COLOR = 0x81FA,
660 TGL_ALIASED_POINT_SIZE_RANGE = 0x846D,
666 TGL_MIRRORED_REPEAT = 0x8370,
669 TGL_INCR_WRAP = 0x8507,
670 TGL_DECR_WRAP = 0x8508,
676 TGL_INVALID_VALUE = 0x0501,
677 TGL_INVALID_ENUM = 0x0500,
678 TGL_INVALID_OPERATION = 0x0502,
679 TGL_STACK_OVERFLOW = 0x0503,
680 TGL_STACK_UNDERFLOW = 0x0504,
681 TGL_OUT_OF_MEMORY = 0x0505,
686 TGL_CURRENT_BIT = 0x00000001,
687 TGL_POINT_BIT = 0x00000002,
688 TGL_LINE_BIT = 0x00000004,
689 TGL_POLYGON_BIT = 0x00000008,
690 TGL_POLYGON_STIPPLE_BIT = 0x00000010,
691 TGL_PIXEL_MODE_BIT = 0x00000020,
692 TGL_LIGHTING_BIT = 0x00000040,
693 TGL_FOG_BIT = 0x00000080,
694 TGL_DEPTH_BUFFER_BIT = 0x00000100,
695 TGL_ACCUM_BUFFER_BIT = 0x00000200,
696 TGL_STENCIL_BUFFER_BIT = 0x00000400,
697 TGL_VIEWPORT_BIT = 0x00000800,
698 TGL_TRANSFORM_BIT = 0x00001000,
699 TGL_ENABLE_BIT = 0x00002000,
700 TGL_COLOR_BUFFER_BIT = 0x00004000,
701 TGL_HINT_BIT = 0x00008000,
702 TGL_EVAL_BIT = 0x00010000,
703 TGL_LIST_BIT = 0x00020000,
704 TGL_TEXTURE_BIT = 0x00040000,
705 TGL_SCISSOR_BIT = 0x00080000,
706 TGL_ALL_ATTRIB_BITS = 0x000fffff
709 enum :
unsigned int {
711 TGL_CLIENT_PIXEL_STORE_BIT = 1,
712 TGL_CLIENT_VERTEX_ARRAY_BIT = 2,
713 TGL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF,
728 typedef void TGLvoid;
729 typedef unsigned char TGLboolean;
730 typedef signed char TGLbyte;
731 typedef short TGLshort;
733 typedef unsigned char TGLubyte;
734 typedef unsigned short TGLushort;
735 typedef unsigned int TGLuint;
736 typedef float TGLfloat;
737 typedef double TGLdouble;
738 typedef int TGLsizei;
739 typedef unsigned int TGLbitfield;
740 typedef float TGLclampf;
741 typedef double TGLclampd;
745 void tglEnable(TGLenum code);
746 void tglDisable(TGLenum code);
747 TGLboolean tglIsEnabled(TGLenum cap);
749 void tglShadeModel(TGLenum mode);
750 void tglCullFace(TGLenum mode);
751 void tglPolygonMode(TGLenum face, TGLenum mode);
753 void tglLineStipple(TGLint factor, TGLushort pattern);
754 void tglPolygonStipple(
const TGLubyte *mask);
755 void tglGetPolygonStipple(TGLubyte *mask);
757 void tglLineWidth(TGLfloat width);
758 void tglPointSize(TGLfloat size);
760 void tglEdgeFlag(TGLboolean flag);
761 void tglEdgeFlagv(
const TGLboolean *flag);
763 void tglBegin(TGLenum type);
767 void tglRects(TGLshort x1, TGLshort y1, TGLshort x2, TGLshort y2);
768 void tglRecti(TGLint x1, TGLint y1, TGLint x2, TGLint y2);
769 void tglRectf(TGLfloat x1, TGLfloat y1, TGLfloat x2, TGLfloat y2);
770 void tglRectd(TGLdouble x1, TGLdouble y1, TGLdouble x2, TGLdouble y2);
771 void tglRectsv(
const TGLshort *v1,
const TGLshort *v2);
772 void tglRectiv(
const TGLint *v1,
const TGLint *v2);
773 void tglRectfv(
const TGLfloat *v1,
const TGLfloat *v2);
774 void tglRectdv(
const TGLdouble *v1,
const TGLdouble *v2);
777 void tglVertex2s(TGLshort x, TGLshort y);
778 void tglVertex2i(TGLint x, TGLint y);
779 void tglVertex2f(TGLfloat x, TGLfloat y);
780 void tglVertex2d(TGLdouble x, TGLdouble y);
781 void tglVertex2sv(
const TGLshort *v);
782 void tglVertex2iv(
const TGLint *v);
783 void tglVertex2fv(
const TGLfloat *v);
784 void tglVertex2dv(
const TGLdouble *v);
785 void tglVertex3s(TGLshort x, TGLshort y, TGLshort z);
786 void tglVertex3i(TGLint x, TGLint y, TGLint z);
787 void tglVertex3f(TGLfloat x, TGLfloat y, TGLfloat z);
788 void tglVertex3d(TGLdouble x, TGLdouble y, TGLdouble z);
789 void tglVertex3sv(
const TGLshort *v);
790 void tglVertex3dv(
const TGLint *v);
791 void tglVertex3fv(
const TGLfloat *v);
792 void tglVertex3dv(
const TGLdouble *v);
793 void tglVertex4s(TGLshort x, TGLshort y, TGLshort z, TGLshort w);
794 void tglVertex4i(TGLint x, TGLint y, TGLint z, TGLint w);
795 void tglVertex4f(TGLfloat x, TGLfloat y, TGLfloat z, TGLfloat w);
796 void tglVertex4d(TGLdouble x, TGLdouble y, TGLdouble z, TGLdouble w);
797 void tglVertex4sv(
const TGLshort *v);
798 void tglVertex4iv(
const TGLint *v);
799 void tglVertex4fv(
const TGLfloat *v);
800 void tglVertex4dv(
const TGLdouble *v);
803 void tglNormal3s(TGLshort nx, TGLshort ny, TGLshort nz);
804 void tglNormal3i(TGLint nx, TGLint ny, TGLint nz);
805 void tglNormal3f(TGLfloat nx, TGLfloat ny, TGLfloat nz);
806 void tglNormal3d(TGLdouble nx, TGLdouble ny, TGLdouble nz);
807 void tglNormal3sv(
const TGLshort *v);
808 void tglNormal3dv(
const TGLint *v);
809 void tglNormal3fv(
const TGLfloat *v);
810 void tglNormal3dv(
const TGLdouble *v);
813 void tglColor3s(TGLshort red, TGLshort green, TGLshort blue);
814 void tglColor3i(TGLint red, TGLint green, TGLint blue);
815 void tglColor3f(TGLfloat red, TGLfloat green, TGLfloat blue);
816 void tglColor3d(TGLdouble red, TGLdouble green, TGLdouble blue);
817 void tglColor3sv(
const TGLshort *v);
818 void tglColor3dv(
const TGLint *v);
819 void tglColor3fv(
const TGLfloat *v);
820 void tglColor3dv(
const TGLdouble *v);
821 void tglColor3b(TGLbyte red, TGLbyte green, TGLbyte blue);
822 void tglColor3ub(TGLubyte red, TGLubyte green, TGLubyte blue);
823 void tglColor3us(TGLushort red, TGLushort green, TGLushort blue);
824 void tglColor3ui(TGLuint red, TGLuint green, TGLuint blue);
825 void tglColor3bv(
const TGLbyte *v);
826 void tglColor3ubv(
const TGLubyte *v);
827 void tglColor3usv(
const TGLushort *v);
828 void tglColor3uiv(
const TGLuint *v);
829 void tglColor4s(TGLshort red, TGLshort green, TGLshort blue, TGLshort alpha);
830 void tglColor4i(TGLint red, TGLint green, TGLint b, TGLint alpha);
831 void tglColor4f(TGLfloat red, TGLfloat green, TGLfloat blue, TGLfloat alpha);
832 void tglColor4d(TGLdouble red, TGLdouble green, TGLdouble blue, TGLdouble alpha);
833 void tglColor4sv(
const TGLshort *v);
834 void tglColor4iv(
const TGLint *v);
835 void tglColor4fv(
const TGLfloat *v);
836 void tglColor4dv(
const TGLdouble *v);
837 void tglColor4b(TGLbyte red, TGLbyte green, TGLbyte blue, TGLbyte alpha);
838 void tglColor4ub(TGLubyte red, TGLubyte green, TGLubyte blue, TGLubyte alpha);
839 void tglColor4us(TGLushort red, TGLushort green, TGLushort blue, TGLushort alpha);
840 void tglColor4ui(TGLuint red, TGLuint green, TGLuint blue, TGLuint alpha);
841 void tglColor4bv(
const TGLbyte *v);
842 void tglColor4ubv(
const TGLubyte *v);
843 void tglColor4usv(
const TGLushort *v);
844 void tglColor4uiv(
const TGLuint *v);
845 void tglIndexs(TGLshort c);
846 void tglIndexi(TGLint c);
847 void tglIndexf(TGLfloat c);
848 void tglIndexd(TGLdouble c);
849 void tglIndexsv(
const TGLshort *c);
850 void tglIndexiv(
const TGLint *c);
851 void tglIndexfv(
const TGLfloat *c);
852 void tglIndexdv(
const TGLdouble *c);
855 void tglMatrixMode(TGLenum mode);
856 void tglLoadMatrixf(
const TGLfloat *m);
857 void tglLoadMatrixd(
const TGLdouble *m);
858 void tglLoadIdentity();
859 void tglMultMatrixf(
const TGLfloat *m);
860 void tglMultMatrixd(
const TGLdouble *m);
861 void tglPushMatrix();
863 void tglRotatef(TGLfloat angle, TGLfloat x, TGLfloat y, TGLfloat z);
864 void tglRotated(TGLdouble angle, TGLdouble x, TGLdouble y, TGLdouble z);
865 void tglTranslatef(TGLfloat x, TGLfloat y, TGLfloat z);
866 void tglTranslated(TGLdouble x, TGLdouble y, TGLdouble z);
867 void tglScalef(TGLfloat x, TGLfloat y, TGLfloat z);
868 void tglScaled(TGLdouble x, TGLdouble y, TGLdouble z);
869 void tglViewport(TGLint x, TGLint y, TGLsizei width, TGLsizei height);
870 void tglFrustum(TGLdouble left, TGLdouble right, TGLdouble bottom, TGLdouble top,
871 TGLdouble nearv, TGLdouble farv);
872 void tglOrtho(TGLdouble left, TGLdouble right, TGLdouble bottom, TGLdouble top,
873 TGLdouble zNear, TGLdouble zFar);
876 TGLuint tglGenLists(TGLsizei range);
877 TGLboolean tglIsList(TGLuint list);
878 void tglNewList(TGLuint list, TGLenum mode);
880 void tglCallList(TGLuint list);
881 void tglCallLists(TGLsizei n, TGLenum type,
const TGLvoid *lists);
882 void tglDeleteLists(TGLuint list, TGLsizei range);
883 void tglListBase(TGLuint base);
886 void tglClear(TGLbitfield mask);
887 void tglClearColor(TGLfloat red, TGLfloat green, TGLfloat blue, TGLfloat alpha);
888 void tglClearDepth(TGLdouble depth);
889 void tglClearStencil(TGLint s);
890 void tglClearAccum(TGLfloat red, TGLfloat green, TGLfloat blue, TGLfloat alpha);
891 void tglClearIndex(TGLfloat c);
894 void tglPixelStorei(TGLenum pname, TGLint param);
895 void tglPixelStoref(TGLenum pname, TGLfloat param);
896 void tglPixelZoom(TGLfloat xfactor, TGLfloat yfactor);
897 void tglPixelTransferf(TGLenum pname, TGLfloat param);
898 void tglPixelTransferi(TGLenum pname, TGLint param);
899 void tglPixelMapfv(TGLenum map, TGLsizei mapsize,
const TGLfloat *values);
900 void tglPixelMapuiv(TGLenum map, TGLsizei mapsize,
const TGLuint *values);
901 void tglPixelMapusv(TGLenum map, TGLsizei mapsize,
const TGLushort *values);
902 void tglCopyPixels(TGLint x, TGLint y, TGLsizei width, TGLsizei height, TGLenum type);
903 void tglDrawPixels(TGLsizei width, TGLsizei height, TGLenum format, TGLenum type,
const TGLvoid *pixels);
904 void tglGetPixelMapfv(TGLenum map, TGLfloat *values);
905 void tglGetPixelMapuiv(TGLenum map, TGLuint *values);
906 void tglGetPixelMapusv(TGLenum map, TGLushort *values);
907 void tglDrawBuffer(TGLenum mode);
908 void tglReadBuffer(TGLenum mode);
909 void tglReadPixels(TGLint x, TGLint y, TGLsizei width, TGLsizei height,
910 TGLenum format, TGLenum type, TGLvoid *pixels);
911 void tglRasterPos2s(TGLshort x, TGLshort y);
912 void tglRasterPos2i(TGLint x, TGLint y);
913 void tglRasterPos2f(TGLfloat x, TGLfloat y);
914 void tglRasterPos2d(TGLdouble x, TGLdouble y);
915 void tglRasterPos2sv(
const TGLshort *v);
916 void tglRasterPos2iv(
const TGLint *v);
917 void tglRasterPos2fv(
const TGLfloat *v);
918 void tglRasterPos2dv(
const TGLdouble *v);
919 void tglRasterPos3s(TGLshort x, TGLshort y, TGLshort z);
920 void tglRasterPos3i(TGLint x, TGLint y, TGLint z);
921 void tglRasterPos3f(TGLfloat x, TGLfloat y, TGLfloat z);
922 void tglRasterPos3d(TGLdouble x, TGLdouble y, TGLdouble z);
923 void tglRasterPos3sv(
const TGLshort *v);
924 void tglRasterPos3dv(
const TGLint *v);
925 void tglRasterPos3fv(
const TGLfloat *v);
926 void tglRasterPos3dv(
const TGLdouble *v);
927 void tglRasterPos4s(TGLshort x, TGLshort y, TGLshort z, TGLshort w);
928 void tglRasterPos4i(TGLint x, TGLint y, TGLint z, TGLint w);
929 void tglRasterPos4f(TGLfloat x, TGLfloat y, TGLfloat z, TGLfloat w);
930 void tglRasterPos4d(TGLdouble x, TGLdouble y, TGLdouble z, TGLdouble w);
931 void tglRasterPos4sv(
const TGLshort *v);
932 void tglRasterPos4iv(
const TGLint *v);
933 void tglRasterPos4fv(
const TGLfloat *v);
934 void tglRasterPos4dv(
const TGLdouble *v);
937 void tglStencilFunc(TGLenum func, TGLint ref, TGLuint mask);
938 void tglStencilOp(TGLenum sfail, TGLenum dpfail, TGLenum dppass);
939 void tglStencilMask(TGLuint mask);
942 void tglAccum(TGLenum op, TGLfloat value);
945 int tglRenderMode(TGLenum mode);
946 void tglSelectBuffer(TGLsizei size, TGLuint *buffer);
949 void tglFeedbackBuffer(TGLsizei size, TGLenum type, TGLfloat *buffer);
950 void tglPassThrough(TGLfloat token);
953 void tglPushName(TGLuint name);
955 void tglLoadName(TGLuint name);
958 void tglTexImage1D(TGLenum target, TGLint level, TGLint internalformat,
959 TGLsizei width, TGLint border, TGLint format,
960 TGLenum type,
const TGLvoid *pixels);
961 void tglTexImage2D(TGLenum target, TGLint level, TGLint internalformat,
962 TGLsizei width, TGLsizei height, TGLint border,
963 TGLenum format, TGLenum type,
const void *pixels);
964 void tglTexEnvf(TGLenum target, TGLenum pname, TGLfloat param);
965 void tglTexEnvfv(TGLenum target, TGLenum pname,
const TGLfloat *params);
966 void tglTexEnvi(TGLenum target, TGLenum pname, TGLint param);
967 void tglTexEnviv(TGLenum target, TGLenum pname,
const TGLint *params);
968 void tglTexGend(TGLenum coord, TGLenum pname, TGLdouble param);
969 void tglTexGendv(TGLenum coord, TGLenum pname,
const TGLdouble *params);
970 void tglTexGenf(TGLenum coord, TGLenum pname, TGLfloat param);
971 void tglTexGenfv(TGLenum coord, TGLenum pname,
const TGLfloat *params);
972 void tglTexGeni(TGLenum coord, TGLenum pname, TGLint param);
973 void tglTexGeniv(TGLenum coord, TGLenum pname,
const TGLint *params);
974 void tglTexParameterf(TGLenum target, TGLenum pname, TGLfloat param);
975 void tglTexParameterfv(TGLenum target, TGLenum pname,
const TGLfloat *params);
976 void tglTexParameteri(TGLenum target, TGLenum pname, TGLint param);
977 void tglTexParameteriv(TGLenum target, TGLenum pname,
const TGLint *params);
978 void tglGetTexEnvfv(TGLenum target, TGLenum pname, TGLfloat *params);
979 void tglGetTexEnviv(TGLenum target, TGLenum pname, TGLint *params);
980 void tglGetTexImage(TGLenum target, TGLint level, TGLenum format, TGLenum type, TGLvoid *pixels);
981 void tglGetTexParameterfv(TGLenum target, TGLenum pname, TGLfloat *params);
982 void tglGetTexParameteriv(TGLenum target, TGLenum pname, TGLint *params);
983 void tglGetTexLevelParameterfv(TGLenum target, TGLint level, TGLenum pname, TGLfloat *params);
984 void tglGetTexLevelParameteriv(TGLenum target, TGLint level, TGLenum pname, TGLint *params);
985 void tglGetTexGenfv(TGLenum coord, TGLenum pname, TGLfloat *params);
986 void tglGetTexGeniv(TGLenum coord, TGLenum pname, TGLint *params);
987 void tglTexCoord1s(TGLshort s);
988 void tglTexCoord1i(TGLint s);
989 void tglTexCoord1f(TGLfloat s);
990 void tglTexCoord1d(TGLdouble s);
991 void tglTexCoord1sv(
const TGLshort *v);
992 void tglTexCoord1iv(
const TGLint *v);
993 void tglTexCoord1fv(
const TGLfloat *v);
994 void tglTexCoord1dv(
const TGLdouble *v);
995 void tglTexCoord2s(TGLshort s, TGLshort t);
996 void tglTexCoord2i(TGLint s, TGLint t);
997 void tglTexCoord2f(TGLfloat s, TGLfloat t);
998 void tglTexCoord2d(TGLdouble s, TGLdouble t);
999 void tglTexCoord2sv(
const TGLshort *v);
1000 void tglTexCoord2iv(
const TGLint *v);
1001 void tglTexCoord2fv(
const TGLfloat *v);
1002 void tglTexCoord2dv(
const TGLdouble *v);
1003 void tglTexCoord3s(TGLshort s, TGLshort t, TGLshort r);
1004 void tglTexCoord3i(TGLint s, TGLint t, TGLint r);
1005 void tglTexCoord3f(TGLfloat s, TGLfloat t, TGLfloat r);
1006 void tglTexCoord3d(TGLdouble s, TGLdouble t, TGLdouble r);
1007 void tglTexCoord3sv(
const TGLshort *v);
1008 void tglTexCoord3dv(
const TGLint *v);
1009 void tglTexCoord3fv(
const TGLfloat *v);
1010 void tglTexCoord3dv(
const TGLdouble *v);
1011 void tglTexCoord4s(TGLshort s, TGLshort t, TGLshort r, TGLshort q);
1012 void tglTexCoord4i(TGLint s, TGLint t, TGLint r, TGLint q);
1013 void tglTexCoord4f(TGLfloat s, TGLfloat t, TGLfloat r, TGLfloat q);
1014 void tglTexCoord4d(TGLdouble s, TGLdouble t, TGLdouble r, TGLdouble q);
1015 void tglTexCoord4sv(
const TGLshort *v);
1016 void tglTexCoord4iv(
const TGLint *v);
1017 void tglTexCoord4fv(
const TGLfloat *v);
1018 void tglTexCoord4dv(
const TGLdouble *v);
1021 void tglMaterialfv(TGLenum face, TGLenum pname,
const TGLfloat *params);
1022 void tglMaterialf(TGLenum face, TGLenum pname, TGLfloat param);
1023 void tglMaterialiv(TGLenum face, TGLenum pname,
const TGLint *params);
1024 void tglMateriali(TGLenum face, TGLenum pname, TGLint param);
1025 void tglColorMaterial(TGLenum face, TGLenum mode);
1026 void tglGetMaterialfv(TGLenum face, TGLenum pname, TGLfloat *params);
1027 void tglGetMaterialiv(TGLenum face, TGLenum pname, TGLint *params);
1030 void tglLightfv(TGLenum light, TGLenum pname,
const TGLfloat *params);
1031 void tglLightf(TGLenum light, TGLenum pname,
const TGLfloat param);
1032 void tglLightiv(TGLenum light, TGLenum pname,
const TGLint *params);
1033 void tglLighti(TGLenum light, TGLenum pname,
const TGLint param);
1034 void tglLightModelf(TGLenum pname, TGLfloat param);
1035 void tglLightModeli(TGLenum pname, TGLint param);
1036 void tglLightModelfv(TGLenum pname,
const TGLfloat *params);
1037 void tglLightModeliv(TGLenum pname,
const TGLfloat *params);
1038 void tglGetLightfv(TGLenum light, TGLenum pname, TGLfloat *params);
1039 void tglGetLightiv(TGLenum light, TGLenum pname, TGLint *params);
1042 void tglFogfv(TGLenum pname,
const TGLfloat *params);
1043 void tglFogf(TGLenum pname, TGLfloat param);
1044 void tglFogiv(TGLenum pname,
const TGLint *params);
1045 void tglFogi(TGLenum pname, TGLint param);
1049 TGLenum tglGetError();
1050 const TGLubyte *tglGetString(TGLenum name);
1051 void tglGetIntegerv(TGLenum pname, TGLint *data);
1052 void tglGetFloatv(TGLenum pname, TGLfloat *data);
1053 void tglGetDoublev(TGLenum pname, TGLdouble *data);
1054 void tglGetBooleanv(TGLenum pname, TGLboolean *params);
1055 void tglGetClipPlane(TGLenum plane, TGLdouble *equation);
1056 void tglGetMapdv(TGLenum target, TGLenum query, TGLdouble *v);
1057 void tglGetMapfv(TGLenum target, TGLenum query, TGLfloat *v);
1058 void tglGetMapiv(TGLenum target, TGLenum query, TGLint *v);
1063 void tglHint(TGLenum target, TGLenum mode);
1064 void tglLogicOp(TGLenum opcode);
1065 void tglScissor(TGLint x, TGLint y, TGLsizei width, TGLsizei height);
1066 void tglFrontFace(TGLenum mode);
1067 void tglColorMask(TGLboolean red, TGLboolean green, TGLboolean blue, TGLboolean alpha);
1068 void tglDepthMask(TGLboolean flag);
1069 void tglIndexMask(TGLuint mask);
1070 void tglBlendFunc(TGLenum sfactor, TGLenum dfactor);
1071 void tglAlphaFunc(TGLenum func, TGLclampf ref);
1072 void tglDepthFunc(TGLenum func);
1073 void tglDepthRange(TGLclampd zNear, TGLclampd zFar);
1074 void tglPopAttrib();
1075 void tglPushAttrib(TGLbitfield mask);
1076 void tglMap1d(TGLenum target, TGLdouble u1, TGLdouble u2, TGLint stride, TGLint order,
const TGLdouble *points);
1077 void tglMap1f(TGLenum target, TGLfloat u1, TGLfloat u2, TGLint stride, TGLint order,
const TGLfloat *points);
1078 void tglMap2d(TGLenum target, TGLdouble u1, TGLdouble u2, TGLint ustride, TGLint uorder,
1079 TGLdouble v1, TGLdouble v2, TGLint vstride, TGLint vorder,
const TGLdouble *points);
1080 void tglMap2f(TGLenum target, TGLfloat u1, TGLfloat u2, TGLint ustride, TGLint uorder,
1081 TGLfloat v1, TGLfloat v2, TGLint vstride, TGLint vorder,
const TGLfloat *points);
1082 void tglMapGrid1d(TGLint un, TGLdouble u1, TGLdouble u2);
1083 void tglMapGrid1f(TGLint un, TGLfloat u1, TGLfloat u2);
1084 void tglMapGrid2d(TGLint un, TGLdouble u1, TGLdouble u2, TGLint vn, TGLdouble v1, TGLdouble v2);
1085 void tglMapGrid2f(TGLint un, TGLfloat u1, TGLfloat u2, TGLint vn, TGLfloat v1, TGLfloat v2);
1086 void tglEvalCoord1d(TGLdouble u);
1087 void tglEvalCoord1dv(
const TGLdouble *u);
1088 void tglEvalCoord1f(TGLfloat u);
1089 void tglEvalCoord1fv(
const TGLfloat *u);
1090 void tglEvalCoord2d(TGLint un, TGLdouble u1, TGLdouble u2, TGLint vn, TGLdouble v1, TGLdouble v2);
1091 void tglEvalCoord2dv(
const TGLdouble *u);
1092 void tglEvalCoord2f(TGLint un, TGLfloat u1, TGLfloat u2, TGLint vn, TGLfloat v1, TGLfloat v2);
1093 void tglEvalCoord2fv(
const TGLfloat *u);
1094 void tglEvalMesh1(TGLenum mode, TGLint i1, TGLint i2);
1095 void tglEvalMesh2(TGLenum mode, TGLint i1, TGLint i2, TGLint j1, TGLint j2);
1096 void tglEvalPoint1(TGLint i);
1097 void tglEvalPoint2(TGLint i, TGLint j);
1103 void tglBindTexture(TGLenum target, TGLuint texture);
1104 void tglGenTextures(TGLsizei n, TGLuint *textures);
1105 void tglDeleteTextures(TGLsizei n,
const TGLuint *textures);
1106 void tglCopyTexImage1D(TGLenum target, TGLint level, TGLenum internalFormat,
1107 TGLint x, TGLint y, TGLsizei width, TGLint border);
1108 void tglCopyTexImage2D(TGLenum target, TGLint level, TGLenum internalFormat,
1109 TGLint x, TGLint y, TGLsizei width, TGLsizei height,
1111 void tglCopyTexSubImage1D(TGLenum target, TGLint level, TGLint xoffset,
1112 TGLint x, TGLint y, TGLsizei width);
1113 void tglCopyTexSubImage2D(TGLenum target, TGLint level, TGLint xoffset,
1114 TGLint yoffset, TGLint x, TGLint y,
1115 TGLsizei width, TGLsizei height);
1116 void tglTexSubImage1D(TGLenum target, TGLint level, TGLint xoffset,
1117 TGLsizei width, TGLenum format, TGLenum type,
1118 const TGLvoid *pixels);
1119 void tglTexSubImage2D(TGLenum target, TGLint level, TGLint xoffset,
1120 TGLint yoffset, TGLsizei width, TGLsizei height,
1121 TGLenum format, TGLenum type,
const TGLvoid *pixels);
1122 TGLboolean tglIsTexture(TGLuint texture);
1123 TGLboolean tglAreTexturesResident(TGLsizei n,
const TGLuint *textures, TGLboolean *residences);
1124 void tglPrioritizeTextures(TGLsizei n,
const TGLuint *textures,
const TGLclampf *priorities);
1127 void tglEnableClientState(TGLenum array);
1128 void tglDisableClientState(TGLenum array);
1129 void tglArrayElement(TGLint index);
1130 void tglInterleavedArrays(TGLenum format, TGLsizei stride,
const TGLvoid *pointer);
1131 void tglDrawArrays(TGLenum mode, TGLint first, TGLsizei count);
1132 void tglDrawElements(TGLenum mode, TGLsizei count, TGLenum type,
const TGLvoid *indices);
1133 void tglVertexPointer(TGLint size, TGLenum type, TGLsizei stride,
const TGLvoid *pointer);
1134 void tglColorPointer(TGLint size, TGLenum type, TGLsizei stride,
const TGLvoid *pointer);
1135 void tglNormalPointer(TGLenum type, TGLsizei stride,
const TGLvoid *pointer);
1136 void tglTexCoordPointer(TGLint size, TGLenum type, TGLsizei stride,
const TGLvoid *pointer);
1137 void tglIndexPointer(TGLenum type, TGLsizei stride,
const TGLvoid *pointer);
1138 void tglGetPointerv(TGLenum pname, TGLvoid **params);
1139 void tglEdgeFlagPointer(TGLsizei stride,
const TGLvoid *pointer);
1142 void tglPolygonOffset(TGLfloat factor, TGLfloat units);
1145 void tglIndexub(TGLubyte c);
1146 void tglIndexubv(
const TGLubyte *c);
1149 void tglPopClientAttrib();
1150 void tglPushClientAttrib(TGLbitfield mask);
1156 void tglDrawRangeElements(TGLenum mode, TGLuint start, TGLuint end,
1157 TGLsizei count, TGLenum type,
const void *indices);
1160 void tglTexImage3D(TGLenum target, TGLint level, TGLint internalformat,
1161 TGLsizei width, TGLsizei height, TGLsizei depth,
1162 TGLint border, TGLenum format, TGLenum type,
1164 void tglTexSubImage3D(TGLenum target, TGLint level, TGLint xoffset, TGLint yoffset,
1165 TGLint zoffset, TGLsizei width, TGLsizei height, TGLsizei depth,
1166 TGLenum format, TGLenum type,
const void *pixels);
1167 void tglCopyTexSubImage3D(TGLenum target, TGLint level, TGLint xoffset, TGLint yoffset,
1168 TGLint zoffset, TGLint x, TGLint y, TGLsizei width, TGLsizei height);
1174 void tglFrustumf(TGLfloat left, TGLfloat right, TGLfloat bottom, TGLfloat top,
1175 TGLfloat nearv, TGLfloat farv);
1176 void tglOrthof(TGLfloat left, TGLfloat right, TGLfloat bottom, TGLfloat top,
1177 TGLfloat zNear, TGLfloat zFar);
1180 void tglClearDepthf(TGLfloat depth);
1183 void tglGetClipPlanef(TGLenum plane, TGLfloat *equation);
1186 void tglDepthRangef(TGLclampf zNear, TGLclampf zFar);
1187 void tglClipPlanef(TGLenum plane,
const TGLfloat *equation);