drawItem(ItemPosition pos, ItemName name) (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | protected |
drawItem(ItemName name, byte *buffer, uint pitch) (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | |
getData() (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | inline |
getItemRect(ItemPosition pos, Common::Rect &r) (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | protected |
getNumLines() const (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | |
getRect(Common::Rect &r) const (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | |
hideInventory() (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | |
highlightItem(ItemPosition pos, byte color) (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | |
hitTest(const Common::Point &p) const (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | |
InventoryRenderer(Parallaction *vm, InventoryProperties *props) (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | |
refresh() (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | protected |
setInventory(Inventory *inventory) (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | |
showInventory() (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | |
~InventoryRenderer() (defined in Parallaction::InventoryRenderer) | Parallaction::InventoryRenderer | virtual |