28 #ifndef GAME_TRIGGERS_H 29 #define GAME_TRIGGERS_H 31 #include "hpl1/engine/engine.h" 33 #include "hpl1/penumbra-overture/GameTypes.h" 37 #include "hpl1/penumbra-overture/TriggerHandler.h" 48 #endif // GAME_TRIGGERS_H
Definition: SoundEntityData.h:36
Definition: TriggerHandler.h:42
Definition: Triggers.h:41