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game_commands.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_GAME_COMMANDS_H
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#define MM1_VIEWS_GAME_COMMANDS_H
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#include "mm/mm1/views/text_view.h"
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namespace
MM
{
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namespace
MM1 {
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namespace
Views {
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class
GameCommands
:
public
TextView
{
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public
:
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GameCommands
(
UIElement
*owner) :
TextView
(
"GameCommands"
, owner) {}
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virtual
~
GameCommands
() {}
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void
draw
()
override
;
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};
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}
// namespace Views
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}
// namespace MM1
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}
// namespace MM
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#endif
MM::MM1::Views::GameCommands
Definition:
game_commands.h:31
MM::MM1::Views::TextView
Definition:
text_view.h:35
MM
Definition:
detection.h:27
MM::MM1::Views::GameCommands::draw
void draw() override
MM::MM1::UIElement
Definition:
events.h:68
engines
mm
mm1
views
game_commands.h
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