ScummVM API documentation
game_commands.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef MM1_VIEWS_GAME_COMMANDS_H
23
#define MM1_VIEWS_GAME_COMMANDS_H
24
25
#include "mm/mm1/views/text_view.h"
26
27
namespace
MM
{
28
namespace
MM1 {
29
namespace
Views {
30
31
class
GameCommands
:
public
TextView
{
32
public
:
33
GameCommands
(
UIElement
*owner) :
TextView
(
"GameCommands"
, owner) {}
34
virtual
~
GameCommands
() {}
35
36
void
draw
()
override
;
37
};
38
39
}
// namespace Views
40
}
// namespace MM1
41
}
// namespace MM
42
43
#endif
MM::MM1::Views::GameCommands
Definition:
game_commands.h:31
MM::MM1::Views::TextView
Definition:
text_view.h:35
MM
Definition:
detection.h:27
MM::MM1::Views::GameCommands::draw
void draw() override
MM::MM1::UIElement
Definition:
events.h:68
engines
mm
mm1
views
game_commands.h
Generated on Sat Aug 31 2024 09:13:58 for ScummVM API documentation by
1.8.13