ScummVM API documentation
get_lift_eye2.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_GET_LIFT_EYE2_H
23#define TITANIC_GET_LIFT_EYE2_H
24
25#include "titanic/core/game_object.h"
26#include "titanic/messages/messages.h"
27namespace Titanic {
28
29class CGetLiftEye2 : public CGameObject {
30 DECLARE_MESSAGE_MAP;
31 bool ActMsg(CActMsg *msg);
32 bool EnterRoomMsg(CEnterRoomMsg *msg);
33 bool VisibleMsg(CVisibleMsg *msg);
34 bool MouseDragStartMsg(CMouseDragStartMsg *msg);
35public:
36 static CString *_destObject;
37public:
38 CLASSDEF;
39 static void init();
40 static void deinit();
41
45 void save(SimpleFile *file, int indent) override;
46
50 void load(SimpleFile *file) override;
51};
52
53} // End of namespace Titanic
54
55#endif /* TITANIC_GET_LIFT_EYE2_H */
Definition: messages.h:256
Definition: messages.h:290
Definition: game_object.h:79
Definition: get_lift_eye2.h:29
void save(SimpleFile *file, int indent) override
void load(SimpleFile *file) override
Definition: mouse_messages.h:150
Definition: string.h:40
Definition: messages.h:411
Definition: simple_file.h:49