ScummVM API documentation
bard.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_WIDGETS_BARD_H
23 #define ULTIMA_ULTIMA1_WIDGETS_BARD_H
24 
25 #include "ultima/ultima1/widgets/person.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace Widgets {
30 
34 class Bard : public Person {
35 private:
40  bool stealWeapon();
41 protected:
45  void movement() override;
46 public:
47  DECLARE_WIDGET(Bard)
48 
49 
52  Bard(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
53  Person(game, map, 19, hitPoints) {}
54 
58  Bard(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 19) {}
59 
63  void talk() override;
64 
70  bool subtractHitPoints(uint amount) override;
71 };
72 
73 } // End of namespace Widgets
74 } // End of namespace Ultima1
75 } // End of namespace Ultima
76 
77 #endif
Definition: bard.h:34
Definition: map_base.h:39
Definition: person.h:38
Definition: detection.h:27
Definition: game.h:42
Bard(Ultima1Game *game, Maps::MapBase *map)
Definition: bard.h:58
bool subtractHitPoints(uint amount) override