ScummVM API documentation
bard.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_WIDGETS_BARD_H
23#define ULTIMA_ULTIMA1_WIDGETS_BARD_H
24
25#include "ultima/ultima1/widgets/person.h"
26
27namespace Ultima {
28namespace Ultima1 {
29namespace Widgets {
30
34class Bard : public Person {
35private:
40 bool stealWeapon();
41protected:
45 void movement() override;
46public:
47 DECLARE_WIDGET(Bard)
48
49
52 Bard(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
53 Person(game, map, 19, hitPoints) {}
54
58 Bard(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 19) {}
59
63 void talk() override;
64
70 bool subtractHitPoints(uint amount) override;
71};
72
73} // End of namespace Widgets
74} // End of namespace Ultima1
75} // End of namespace Ultima
76
77#endif
Definition: map_base.h:39
Definition: game.h:42
Definition: bard.h:34
bool subtractHitPoints(uint amount) override
Bard(Ultima1Game *game, Maps::MapBase *map)
Definition: bard.h:58
Definition: person.h:38