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actor_pc.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software: you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation, either version 3 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program. If not, see <http://www.gnu.org/licenses/>.
24  *
25  */
26 
27 #ifndef ICB_ACTOR_PC_H
28 #define ICB_ACTOR_PC_H
29 
30 #include "engines/icb/gfx/psx_pcdefines.h"
31 #include "engines/icb/gfx/psx_pcgpu.h"
32 #include "engines/icb/light_pc.h"
33 #include "engines/icb/gfx/psx_camera.h"
34 #include "engines/icb/gfx/psx_pxactor.h"
35 #include "engines/icb/gfx/psx_tman.h"
36 #include "engines/icb/gfx/rap_api.h"
37 #include "engines/icb/gfx/rab_api.h"
38 #include "engines/icb/gfx/rlp_api.h"
39 #include "engines/icb/common/px_bones.h"
40 #include "engines/icb/breath.h"
41 
42 namespace ICB {
43 
44 void ConvertToScreenCoords(SVECTORPC *local, SVECTORPC *screen, int32 nVertices);
45 void ConvertToScreenCoords(SVECTOR *local, SVECTOR *screen, int32 nVertices);
46 
47 void DrawActor4PC(psxActor *actor, psxCamera *camera, Bone_Frame *frame, RapAPI *mesh, RapAPI *pose, RapAPI *smesh, PSXrgb *ambient, PSXLampList *lamplist,
48  PSXShadeList *shadelist, int32 nShadows, SVECTORPC *p_n, int32 *p_d, uint32 debug, int32 uvframe, BoneDeformation **boneDeforms, int32 *brightness,
49  MATRIXPC *local2screen);
50 
51 void DrawActorTiePC(psxCamera *camera, SVECTORPC *pos, uint32 size, CVECTOR *colour);
52 
53 // return 1 if something drawn, else return 0
54 int32 DrawActorSpecialEffectsPC(int32 mflash, SVECTOR *mfpos, int32 mfh, int32 mfw, int32 bullet, SVECTOR *bulletPos, int32 bulletCol, Breath *breath, MATRIXPC *local2screen, int32 brightness,
55  SVECTOR *minBBox, SVECTOR *maxBBox);
56 
57 } // End of namespace ICB
58 
59 #endif // #ifndef ACTOR_PC_H
Definition: actor.h:32
void debug(MSVC_PRINTF const char *s,...) GCC_PRINTF(1