ScummVM API documentation
LZ77.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QDENGINE_QDCORE_UTIL_LZ77_H
23 #define QDENGINE_QDCORE_UTIL_LZ77_H
24 
25 
26 namespace QDEngine {
27 
28 class CLZ77 {
29 private:
30  int32 lzComp(const byte *s1, const byte *s2, int32 maxlen);
31  const byte *findLZ(const byte *source, const byte *s, int32 slen, int32 border, int32 mlen, int32 &len);
32 public:
33  CLZ77();
34  virtual ~CLZ77();
35 
36  void encode(byte *target, int32 &tlen, const byte *source, int32 slen);
37  int32 decode(byte *target, int32 &tlen, const byte *source, int32 slen);
38  int32 getMaxEncoded(int32 len);
39  int32 getMaxDecoded(byte *source);
40 
41 // virtual void OnStep() = 0;
42 };
43 
44 } // namespace QDEngine
45 
46 #endif // QDENGINE_QDCORE_UTIL_LZ77_H
Definition: LZ77.h:28
Базовый класс для игровых ресурсов.
Definition: console.h:28