ScummVM API documentation
Gob::Scenery Member List

This is the complete list of members for Gob::Scenery, including all inherited members.

_animations (defined in Gob::Scenery)Gob::Sceneryprotected
_animBottom (defined in Gob::Scenery)Gob::Scenery
_animLeft (defined in Gob::Scenery)Gob::Scenery
_animPictCount (defined in Gob::Scenery)Gob::Sceneryprotected
_animPictToSprite (defined in Gob::Scenery)Gob::Sceneryprotected
_animResId (defined in Gob::Scenery)Gob::Sceneryprotected
_animRight (defined in Gob::Scenery)Gob::Scenery
_animTop (defined in Gob::Scenery)Gob::Scenery
_curStatic (defined in Gob::Scenery)Gob::Scenery
_curStaticLayer (defined in Gob::Scenery)Gob::Scenery
_maxDrawOrder (defined in Gob::Scenery)Gob::Scenery
_pCaptureCounter (defined in Gob::Scenery)Gob::Scenery
_spriteRefs (defined in Gob::Scenery)Gob::Sceneryprotected
_spriteResId (defined in Gob::Scenery)Gob::Sceneryprotected
_staticPictCount (defined in Gob::Scenery)Gob::Sceneryprotected
_staticPictToSprite (defined in Gob::Scenery)Gob::Sceneryprotected
_staticResId (defined in Gob::Scenery)Gob::Sceneryprotected
_statics (defined in Gob::Scenery)Gob::Sceneryprotected
_toRedrawBottom (defined in Gob::Scenery)Gob::Scenery
_toRedrawLeft (defined in Gob::Scenery)Gob::Scenery
_toRedrawRight (defined in Gob::Scenery)Gob::Scenery
_toRedrawTop (defined in Gob::Scenery)Gob::Scenery
_vm (defined in Gob::Scenery)Gob::Sceneryprotected
freeAnim(int16 index) (defined in Gob::Scenery)Gob::Scenery
freeStatic(int16 index) (defined in Gob::Scenery)Gob::Scenery
getAnimLayer(uint16 index, uint16 layer) (defined in Gob::Scenery)Gob::Scenery
getAnimLayersCount(uint16 index) (defined in Gob::Scenery)Gob::Scenery
getStaticLayer(uint16 index, uint16 layer) (defined in Gob::Scenery)Gob::Scenery
getStaticLayersCount(uint16 index) (defined in Gob::Scenery)Gob::Scenery
init() (defined in Gob::Scenery)Gob::Scenery
loadAnim(char search) (defined in Gob::Scenery)Gob::Sceneryvirtual
loadPieces(int16 pictDescId, PieceDesc *&pieceDesc, uint32 &piecesCount) (defined in Gob::Scenery)Gob::Sceneryprotected
loadStatic(char search) (defined in Gob::Scenery)Gob::Scenery
PACKED_STRUCT (defined in Gob::Scenery)Gob::Scenery
PACKED_STRUCT (defined in Gob::Scenery)Gob::Scenery
PACKED_STRUCT (defined in Gob::Scenery)Gob::Scenery
PACKED_STRUCT (defined in Gob::Scenery)Gob::Scenery
PACKED_STRUCT (defined in Gob::Scenery)Gob::Scenery
renderStatic(int16 scenery, int16 layer) (defined in Gob::Scenery)Gob::Scenery
Scenery(GobEngine *vm) (defined in Gob::Scenery)Gob::Scenery
updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) (defined in Gob::Scenery)Gob::Scenery
updateAnimObjectVideo(int16 layer, int16 frame, int16 animation, int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) (defined in Gob::Scenery)Gob::Scenery
updateStatic(int16 orderFrom) (defined in Gob::Scenery)Gob::Scenery
updateStatic(int16 orderFrom, byte index, byte layer) (defined in Gob::Scenery)Gob::Sceneryprotected
writeAnimLayerInfo(uint16 index, uint16 layer, int16 varDX, int16 varDY, int16 varUnk0, int16 varFrames) (defined in Gob::Scenery)Gob::Scenery
~Scenery() (defined in Gob::Scenery)Gob::Sceneryvirtual