ScummVM API documentation
monster_touch.h
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20  */
21 
22 #ifndef MM1_GAME_MONSTER_TOUCH_H
23 #define MM1_GAME_MONSTER_TOUCH_H
24 
25 #include "mm/mm1/game/spells_monsters.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Game {
30 
31 class MonsterTouch;
32 typedef bool (MonsterTouch::*MonsterTouchAction)(Common::String &line);
33 
34 class MonsterTouch : public SpellsMonsters {
35 private:
36  static const MonsterTouchAction ACTIONS[25];
37 
38  bool canPerform(int level) const;
39 private:
40  bool action00(Common::String &line);
41  bool action01(Common::String &line);
42  bool action02(Common::String &line);
43  bool action03(Common::String &line);
44  bool action04(Common::String &line);
45  bool action05(Common::String &line);
46  bool action06(Common::String &line);
47  bool action07(Common::String &line);
48  bool action08(Common::String &line);
49  bool action09(Common::String &line);
50  bool action10(Common::String &line);
51  bool action11(Common::String &line);
52  bool action12(Common::String &line);
53  bool action13(Common::String &line);
54  bool action14(Common::String &line);
55  bool action15(Common::String &line);
56  bool action16(Common::String &line);
57  bool action17(Common::String &line);
58  bool action18(Common::String &line);
59  bool action19(Common::String &line);
60  bool action20(Common::String &line);
61  bool action21(Common::String &line);
62  bool action22(Common::String &line);
63  bool action23(Common::String &line);
64  bool action24(Common::String &line);
65 
66 public:
67  virtual ~MonsterTouch() {}
68 
69  bool monsterTouch(uint index, Common::String &line);
70 };
71 
72 } // namespace Game
73 } // namespace MM1
74 } // namespace MM
75 
76 #endif
Definition: str.h:59
Definition: spells_monsters.h:41
Definition: monster_touch.h:34
Definition: detection.h:27