22#ifndef MM1_GAME_MONSTER_TOUCH_H
23#define MM1_GAME_MONSTER_TOUCH_H
25#include "mm/mm1/game/spells_monsters.h"
32typedef bool (MonsterTouch::*MonsterTouchAction)(
Common::String &line);
36 static const MonsterTouchAction ACTIONS[25];
38 bool canPerform(
int level)
const;
Definition: monster_touch.h:34
Definition: spells_monsters.h:41
Definition: detection.h:27