ScummVM API documentation
animation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TOLTECS_ANIMATION_H
23 #define TOLTECS_ANIMATION_H
24 
25 #include "toltecs/toltecs.h"
26 #include "toltecs/resource.h"
27 
28 namespace Toltecs {
29 
31 public:
33  ~AnimationPlayer();
34 
35  void start(uint resIndex);
36  void nextFrame();
37  int16 getStatus();
38  uint16 getFrameNumber() const { return _frameNumber; }
39 
40  void saveState(Common::WriteStream *out);
41  void loadState(Common::ReadStream *in);
42 
43 //protected:
44 public:
45  ToltecsEngine *_vm;
46 
47  // 262144
48  byte *_animBuffer;
49 
50  uint16 _resIndex;
51 
52  uint16 _width, _height;
53  uint16 _frameNumber, _frameCount;
54  uint32 _keepFrameCounter;
55 
56  uint32 _curFrameSize;
57  uint32 _nextFrameSize, _nextFrameOffset;
58 
59  uint32 _firstNextFrameOffset, _firstCurFrameSize, _firstNextFrameSize;
60 
61  void unpackFrame();
62 
63 };
64 
65 } // End of namespace Toltecs
66 
67 #endif /* TOLTECS_ANIMATION_H */
Definition: animation.h:28
Definition: stream.h:77
Definition: toltecs.h:94
Definition: animation.h:30
Definition: stream.h:385