ScummVM API documentation
version.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_VERSION_H
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#define SLUDGE_VERSION_H
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#define MAJOR_VERSION 2
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#define MINOR_VERSION 2
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#define RELEASE_VERSION 1
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#define BUILD_VERSION 208
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#define TEXT_VERSION "2.2.1"
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#define WHOLE_VERSION (MAJOR_VERSION * 256 + MINOR_VERSION)
// This version
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#define MINIM_VERSION (1 * 256 + 2)
// Earliest version of games the engine can run
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#define COPYRIGHT_TEXT "\251 Hungry Software and contributors 2000-2014"
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#define VERSION(a,b) (a * 256 + b)
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namespace
Sludge {
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extern
int
gameVersion;
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}
// End of namespace Sludge
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#endif
// SLUDGE_VERSION_H
engines
sludge
version.h
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