ScummVM API documentation
hotspot.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef HOTSPOT_H_
23#define HOTSPOT_H_
24
25#include "common/rect.h"
26#include "common/array.h"
27
28namespace Myst3 {
29
30class GameState;
31
32struct Opcode {
33 uint8 op;
35};
36
37struct CondScript {
38 uint16 condition;
40};
41
42struct PolarRect {
43 int16 centerPitch;
44 int16 centerHeading;
45 int16 height;
46 int16 width;
47};
48
49class HotSpot {
50public:
51 HotSpot();
52
53 int16 condition;
55 int16 cursor;
57
58 int32 isPointInRectsCube(float pitch, float heading);
59 int32 isPointInRectsFrame(GameState *state, const Common::Point &p);
60 bool isEnabled(GameState *state, uint16 var = 0);
61
62private:
63 bool isZip() { return cursor == 7; }
64 int32 isZipDestinationAvailable(GameState *state);
65};
66
67} // End of namespace Myst3
68
69#endif // HOTSPOT_H_
Definition: state.h:48
Definition: hotspot.h:49
Definition: rect.h:144
Definition: hotspot.h:37
Definition: hotspot.h:32
Definition: hotspot.h:42