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audio_defines.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_MEDIA_AUDIO_AUDIODEFINES_H
23 #define AGS_ENGINE_MEDIA_AUDIO_AUDIODEFINES_H
24 
25 #define MUS_MIDI 1
26 #define MUS_MP3 2
27 #define MUS_WAVE 3
28 #define MUS_MOD 4
29 #define MUS_OGG 5
30 
31  // Max channels that are distributed among game's audio types
32 #define MAX_GAME_CHANNELS 16
33 #define MAX_SOUND_CHANNELS 8
34 #define SPECIAL_CROSSFADE_CHANNEL (MAX_GAME_CHANNELS)
35 // Total number of channels: game chans + utility chans
36 #define TOTAL_AUDIO_CHANNELS (MAX_GAME_CHANNELS + 1)
37 // Number of game channels reserved for speech voice-over
38 #define NUM_SPEECH_CHANS 1
39 // Legacy channel numbers
40 #define MAX_GAME_CHANNELS_v320 8
41 #define TOTAL_AUDIO_CHANNELS_v320 (MAX_GAME_CHANNELS_v320 + 1)
42 
43 #define SCHAN_SPEECH 0
44 #define SCHAN_AMBIENT 1
45 #define SCHAN_MUSIC 2
46 #define SCHAN_NORMAL 3
47 #define AUDIOTYPE_LEGACY_AMBIENT_SOUND 1
48 #define AUDIOTYPE_LEGACY_MUSIC 2
49 #define AUDIOTYPE_LEGACY_SOUND 3
50 
51 #endif