ScummVM API documentation
cycle_process.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_GFX_CYCLEPROCESS_H
23#define ULTIMA8_GFX_CYCLEPROCESS_H
24
25#include "ultima/ultima8/kernel/process.h"
26#include "ultima/ultima8/misc/classtype.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
32class CycleProcess : public Process {
33 uint8 _running;
34 uint8 _cycleColData[7][3];
35public:
36 static CycleProcess *_instance;
37
38 // p_dynamic_class stuff
39 ENABLE_RUNTIME_CLASSTYPE()
41 ~CycleProcess() override;
42
43 void run() override;
44
45 static CycleProcess *get_instance();
46
47 void pauseCycle() {
48 _running = 0;
49 }
50
51 void resumeCycle() {
52 _running = 1;
53 }
54
55 bool loadData(Common::ReadStream *rs, uint32 version);
56 void saveData(Common::WriteStream *ws) override;
57};
58
59} // End of namespace Ultima8
60} // End of namespace Ultima
61
62#endif
Definition: stream.h:385
Definition: stream.h:77
Definition: cycle_process.h:32
void saveData(Common::WriteStream *ws) override
save Process data
Definition: process.h:38