ScummVM API documentation
cycle_process.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ULTIMA8_GFX_CYCLEPROCESS_H
23 #define ULTIMA8_GFX_CYCLEPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 #include "ultima/ultima8/gfx/palette_manager.h"
27 #include "ultima/ultima8/misc/classtype.h"
28 
29 namespace Ultima {
30 namespace Ultima8 {
31 
33 class CycleProcess : public Process {
34  uint8 _running;
35  uint8 _cycleColData[7][3];
36 public:
37  static CycleProcess *_instance;
38 
39  // p_dynamic_class stuff
40  ENABLE_RUNTIME_CLASSTYPE()
41  CycleProcess();
42  ~CycleProcess() override;
43 
44  void run() override;
45 
46  static CycleProcess *get_instance();
47 
48  void pauseCycle() {
49  _running = 0;
50  }
51 
52  void resumeCycle() {
53  _running = 1;
54  }
55 
56  bool loadData(Common::ReadStream *rs, uint32 version);
57  void saveData(Common::WriteStream *ws) override;
58 };
59 
60 } // End of namespace Ultima8
61 } // End of namespace Ultima
62 
63 #endif
Definition: stream.h:77
Definition: process.h:34
void saveData(Common::WriteStream *ws) override
save Process data
Definition: detection.h:27
Definition: stream.h:385
Definition: cycle_process.h:33