ScummVM API documentation
song.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef NUVIE_SOUND_SONG_H
23
#define NUVIE_SOUND_SONG_H
24
25
#include "ultima/nuvie/sound/sound.h"
26
27
namespace
Ultima
{
28
namespace
Nuvie {
29
30
class
Song
:
public
Sound
{
31
public
:
32
33
virtual
bool
Init(
const
Common::Path
&path,
const
char
*fileId) {
34
return
false
;
35
}
36
virtual
bool
Init(
const
Common::Path
&path,
const
char
*fileId, uint16 songnum) {
37
return
false
;
38
}
39
bool
Play(
bool
looping =
false
)
override
{
40
return
false
;
41
}
42
bool
Stop()
override
{
43
return
false
;
44
}
45
bool
SetVolume(uint8 volume)
override
{
46
return
false
;
47
}
48
bool
FadeOut(
float
seconds)
override
{
49
return
false
;
50
}
51
52
void
SetTitle(
const
char
*title) {
53
if
(title) m_Title = title;
// SB-X
54
}
55
private
:
56
57
};
58
59
}
// End of namespace Nuvie
60
}
// End of namespace Ultima
61
62
#endif
Common::Path
Definition:
path.h:52
Ultima
Definition:
detection.h:27
Ultima::Nuvie::Sound
Definition:
sound.h:36
Ultima::Nuvie::Song
Definition:
song.h:30
engines
ultima
nuvie
sound
song.h
Generated on Fri Aug 30 2024 09:20:00 for ScummVM API documentation by
1.8.13