ScummVM API documentation
song.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SOUND_SONG_H
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#define NUVIE_SOUND_SONG_H
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#include "ultima/nuvie/sound/sound.h"
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namespace
Ultima
{
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namespace
Nuvie {
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class
Song
:
public
Sound
{
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public
:
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virtual
bool
Init(
const
Common::Path
&path,
const
char
*fileId) {
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return
false
;
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}
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virtual
bool
Init(
const
Common::Path
&path,
const
char
*fileId, uint16 songnum) {
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return
false
;
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}
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bool
Play(
bool
looping =
false
)
override
{
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return
false
;
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}
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bool
Stop()
override
{
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return
false
;
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}
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bool
SetVolume(uint8 volume)
override
{
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return
false
;
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}
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bool
FadeOut(
float
seconds)
override
{
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return
false
;
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}
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void
SetTitle(
const
char
*title) {
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if
(title) m_Title = title;
// SB-X
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}
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private
:
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};
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}
// End of namespace Nuvie
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}
// End of namespace Ultima
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#endif
Common::Path
Definition:
path.h:52
Ultima
Definition:
detection.h:27
Ultima::Nuvie::Sound
Definition:
sound.h:36
Ultima::Nuvie::Song
Definition:
song.h:30
engines
ultima
nuvie
sound
song.h
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