ScummVM API documentation
song.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_SOUND_SONG_H
23 #define NUVIE_SOUND_SONG_H
24 
25 #include "ultima/nuvie/sound/sound.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 class Song : public Sound {
31 public:
32 
33  virtual bool Init(const Common::Path &path, const char *fileId) {
34  return false;
35  }
36  virtual bool Init(const Common::Path &path, const char *fileId, uint16 songnum) {
37  return false;
38  }
39  bool Play(bool looping = false) override {
40  return false;
41  }
42  bool Stop() override {
43  return false;
44  }
45  bool SetVolume(uint8 volume) override {
46  return false;
47  }
48  bool FadeOut(float seconds) override {
49  return false;
50  }
51 
52  void SetTitle(const char *title) {
53  if (title) m_Title = title; // SB-X
54  }
55 private:
56 
57 };
58 
59 } // End of namespace Nuvie
60 } // End of namespace Ultima
61 
62 #endif
Definition: path.h:52
Definition: detection.h:27
Definition: sound.h:36
Definition: song.h:30