ScummVM API documentation
room250.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MADS_PHANTOM_ROOM250_H
23#define MADS_PHANTOM_ROOM250_H
24
25#include "mads/phantom/phantom.h"
26
27namespace MADS {
28namespace Phantom {
29namespace Rooms {
30
31#define local (&scratch)
32#define ss local->sprite
33#define seq local->sequence
34#define aa local->animation
35
36struct Scratch { /* Room local variables */
37
38 int16 sprite[15]; /* Sprite series handles */
39 int16 sequence[15]; /* Sequence handles */
40 int16 animation[4]; /* Animation handles */
41
42};
43
44} // namespace Rooms
45} // namespace Phantom
46} // namespace MADS
47
48#endif