ScummVM API documentation
debugchannels.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MEDIASTATION_DEBUG_CHANNELS_H
23#define MEDIASTATION_DEBUG_CHANNELS_H
24
25// This is a convenience so we don't have to include
26// two files in every translation unit where we want
27// debugging support.
28#include "common/debug.h"
29
30namespace MediaStation {
31
32// TODO: Finish comments that describe the various debug levels.
33enum DebugChannels {
34 kDebugGraphics = 1,
35 kDebugCamera,
36 kDebugPath,
37 kDebugScan,
38 kDebugText,
39 kDebugScript,
40 kDebugEvents,
41 kDebugLoading,
42 kDebugSpriteMovie,
43 kDebugMinigame,
44};
45
46} // End of namespace MediaStation
47
48#endif