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debugchannels.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_DEBUG_CHANNELS_H
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#define MEDIASTATION_DEBUG_CHANNELS_H
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// This is a convenience so we don't have to include
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// two files in every translation unit where we want
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// debugging support.
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#include "common/debug.h"
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namespace
MediaStation
{
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// TODO: Finish comments that describe the various debug levels.
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enum
DebugChannels {
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kDebugGraphics = 1,
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kDebugPath,
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kDebugScan,
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kDebugScript,
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kDebugEvents,
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kDebugLoading
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};
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}
// End of namespace MediaStation
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#endif
MediaStation
Definition:
asset.h:33
engines
mediastation
debugchannels.h
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