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debugchannels.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MEDIASTATION_DEBUG_CHANNELS_H
23 #define MEDIASTATION_DEBUG_CHANNELS_H
24 
25 // This is a convenience so we don't have to include
26 // two files in every translation unit where we want
27 // debugging support.
28 #include "common/debug.h"
29 
30 namespace MediaStation {
31 
32 // TODO: Finish comments that describe the various debug levels.
33 enum DebugChannels {
34  kDebugGraphics = 1,
35  kDebugPath,
36  kDebugScan,
37  kDebugScript,
38  kDebugEvents,
39  kDebugLoading
40 };
41 
42 } // End of namespace MediaStation
43 
44 #endif
Definition: asset.h:33